Bowser vs Doctor Eggman (Super Mario Bros. vs Sonic The Hedgehog)
Bowser vs Eggman
(MonkeyBoi: Sun Waking Enthusiast)
"I'm my own boss, my own editor, my own shooter, my own writer, everything. This is all stuff I learned through trial and error... failing at a lot of things has taught me how to succeed at them eventually... you roll with the punches."
-Lily Singh
King Bowser, King of the Koopa's and Mario's greatest rival of Super Mario Brothers
Doctor Eggman, The Eggheaded Scientific Genius and hated foe of Sonic The Hedgehog of...er....Sonic The Hedgehog
Gaming has held numerous amounts of hero's, and each have had a big bad boss to stand in their way, whether it be reincarnated knights facing the demon king, soldiers fighting their superiors, or Kong's fighting against Croc's, each have faced off in a battle to determine the fate of the world...or banana's, that's important too.
But today we're looking at gaming most well known and determined villains. They've taken L's multiple times, but no matter what befalls them, they always come back stronger than ever to best their rival and impose their wills upon the world, and if they lose, don't expect for them to stay down for long. But today were gonna figure out who really is the biggest of the baddest bosses, will Bowser lay down his fury and leave the good Doctor cracked, or will Eggman leave the King of The Koopa boiled and heavy..........yeah that wasn't a good pun but who cares, it's time for a DEATH BATTLE!
Before we get started....
Okay we gotta get this outta of the way, what both are getting. Were giving Bowser everything from the canon platformer Mario series, Mario Kart, Mario Party, Yoshi's Games, Luigi Mansion, Donkey Kong, Sports Mix, Mario Maker, Wario, Mario and Luigi, Mario + Rabbids, and.....Paper Mario. I know some of you might be confused by some of those, including Paper Mario, my sources for this came from Corn Dog's blog for Mario Canon, really good blog btw.
Eggman is a little more straightforward, the mainline platformer games, Free Riders, Sonic Team Racing, Battle, Advance Trilogy, Rush Trilogy, IDW, Tails Tube, OtherWorld Comedy, and Chronicles. I know Chronicles might be sketchy due to y'know...Penders Pendering, but it was intended to expand on the lore of the series so I find it viable, like Star Wars Legends, however I do know not everyone will buy that since the Encyclo-speed-ia (which is also being used), considered it non-canon, so if you want to ignore it than that's fine.
I also want to shout out Igneous, Dark Behemoth, Ishi_Yuki, Kirbonic, and Corn Dog again for their blogs, as it helped a lot with this blog, and tbh I probably couldn't do it without their research.
Alright with that being said...LETS GET THIS SHOW ON THE ROAD!
Background
Bowser
Born and raised by Kamek on Yoshi's Island, The King Of The Koopa's was born for greatness, as he was one of the seven Star Children, babies who feel from the stars and contain "an extraordinary amount of power". It would also seem young Bowser was destined for evil too, at a young age he was kidnapping babies and messing with Yoshi's, but each time a pair of brothers, Mario and Luigi, would always be there to stop him even when his villainous ways got more nastier and meaner. The King of The Koopas's would grow up and turn the citizens of The Mushroom Kingdom into bricks, stones, and plants. Not only that, Bowser would kidnap the Princess, Peach. Originally, it was due to the fact that her magic could reverse his own, but in time Bowser genuinely fell in love with her, to the point that he wanted to marry her.
But no matter how may times he kidnapped her and schemed to take over The Mushroom Kingdom, The Mario Bro's would always be there to stop him. However, Bowser is nothing but tenacious, and no matter how many times he fails, he'd always come back stronger and with a new scheme in mind. It should be noted however, that while Bowser is a bad guy, he is not....bad guy. Despite his rivalry with Mario, he's not above working with him if it's for the good of his kingdom and the world, he's a genuinely great father, and despite his multiple failed attempts to conquer The Mushroom Kingdom, they don't mind inviting him for sports, party games, or Kart Racing, and usually he's a good sport about it (usually).
So watch out, cause Bowser doesn't plan on giving up, he won't stop till he stomped out the Mario Bros and their allies, conquer the Mushroom Kingdom, and finally earn the love of his PEACHES, PEACHES, PEACHES, PEACHES, PEACHES.
Experience and Intelligence
Bowser will charge up his fist with some form of energy before unleashing a devastating punch on his opponent, as his K.O Punch. With his Dashing Punch, Bowser will slide forwards as if he were on ice at high speeds while holding his fist out.
Spiked Shell
Like the Koopa Troopas, Bowser can retreat into his shell and start spinning around at high speeds and ramming into the opponent. He can shoot spikes from his claws or shell at his opponent.
Shockwaves
Bowser will stomp or hit the ground so hard, he will generate shockwaves. The shockwaves will occasionally have an electric or fiery effect.
Fury
Brawl Attacks: Brawl Attacks, originally called Special Attacks and similar to Bros. Attack, are special moves that only appear in Mario & Luigi: Bowser's Inside Story and its 3DS remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Bowser is able to use these, with each Brawl Attack using a certain amount of Brawl Points.
- Goomba Storm: Bowser will summon a group of Goombas and send them charging towards the opponent, he can also set many of them on fire which sends them into the air before crashing down on the opponent dealing more damage.
- Shy Guy Squad: Bowser will summon a group of Shy Guys and contort himself into a spiked ball, the Shy Guys will then push him against a rope building up momentum before letting him go, causing Bowser to get sent hurtling towards his opponent at high speeds.
- Koopa Corps: Bowser will summon a group of Koopa Troopas and all of them (Including Bowser himself) duck into their shells and start spinning, with Bowser ricocheting the Koopas into the opponent.
- Bob-omb Blitz: Bowser will summon a group of Bob-ombs who he'll command to huddle together before they run into and explode on the opponent.
- Magikoopa Mob: Bowser will summon a group of Magikoopas who will start charging uo energy in their wands, while they're charging Bowser will shoot fireballs into their wands which the Magikoopas will then supercharge and fire at the opponent.
- Broggy Bonkers: Bowser will summon Broggy and start to clean her to prepare her to attack the opponent, once ready she'll ram into the opponent with the Blittles following suit and also ramming into them.
- Armored Shell: Increases Bowser’s defense by 80 points, and doubles his defense when he is badly hurt.
- Blazing Shell: Increases health by 20 and defense by 90, and it burns the enemy when they touch it.
- Command Shell: Increases BP by 10 and defense by 120, and it increases the power of a random Brawl Attack, and reduces the BP used.
- Divine Shell: Increases BP by 30 and defense by 200, and it automatically recovers health and BP throughout the battle.
- Dream Shell: Increases health by 40 and defense by 180, and increases the strength of Bowser’s punches (likely extends to all physical attacks).
- Gilt Shell: Increases power by 45 and defense by 160, and it will heal Bowser of any status effects after one turn (likely would mean a few seconds). The status effects in this game that Bowser can be affected by are Defense-down, Dizzy, Fury, Power-down, Speed-down, and Sick.
- Golden Shell: Increases defense by 8, doesn’t do much but looks really cool.
- Ironclad Shell: Increases defense by 300 and increases the strength of Bowser’s critical and lucky hits.
- Judge Shell: Increases defense by 70 and turns Bowser’s fury into power.
- King Shell: Increases defense by 260 and increases Bowser’s Horn (His Luck essentially)
- Lightweight Shell: Increases defense by 60 and increases speed by a small amount.
- Rampage Shell: Increases power by 10 and defense by 100, and enrages Bowser immediately, activating Fury (will be covered later).
- Rock Shell: Increases BP by 10 and defense by 95, and completely blocks all status effects.
- Royal Shell: Increases defense by 8, the default Shell at the beginning of the game with nothing special.
- Safety Shell: Increases defense by 50 and reduces all damage dealt to Bowser.
- Special Shell: Increases defense by 30 and completely blocks Bowser from being dizzy.
- Stamina Shell: Increases health by 70 and defense by 90, and increases health under normal circumstances and defense when badly hurt.
- Wicked Shell: Increases power by 30 and defense by 230, and enrages Bowser immediately, activating Fury.
- Bowser Crush: Bowser will create a giant green Mechakoopa to stampede over his opponents.
- Illusionary Hats: Bowser will create illusionary hats to throw at his opponent, despite being illusions they can physically harm anyone they touch.
- Endless Distance: Bowser will distort and manipulate the very fabric of space itself to create what seems to be an infinite amount of distance. Using this technique,Bowser will create a spatial loop that traps his targets at the start leaving them unable to get near him.
- Bowser Curse: Bowser will place a curse on his target that will allow him to control their movements, having been shown to make them take steps they didn't mean or want too, or force them to turn around and walk in the opposite direction.
- Sealing: Bowser was able to magically trap the Yoshis in their own eggs, as well as trap Toads within the walls of Peach's Castle and Princess Peach in a painting.Bowser's seal on the top Big Star Door required 50 Power Stars to get past, and the seal on Peach was implied to require 70 Stars (80 in the DS version) plus the Jumbo Star in order to fully negate it. This means that Bowser's strongest seals are at least layered by 50 layers, and likely up to 81 layers.
- Telepathy: Bowser could telepathically communicate with Mario despite being in a separate dimension.
- Divination: Bowser could use his magic in combination with a crystal ball in order to see the future.
- Energy Manipulation: Bowser was able to create balls of dark energy he could throw out. Also, unrelated to his black magical abilities, he can create a hockey stick out of energy and can launch balls of energy as attacks.
- Earth Manipulation: With the move Crusher, Bowser can summon a large earth spire out of the ground. Bowser is also able to summon cosmic matter to surround himself with a boulder.
- Poison Manipulation: With the move Poison Gas, Bowser summons a Mokura that poisons the opponent. Unrelated to his magical abilities, his fangs and claws are naturally poisonous as well.
- Empathic Manipulation: Bowser was going to trap all of the fun of the Party Islands in weird bubbles.
- Dream Manipulation: Bowser was going to corrupt all of the dreams in the Dream Depot and replace them with his own through unknown means.
- Weather Manipulation: Bowser has shown the ability to create large storms with his magic and creating sandstorms that can be used against opponents too. Bowser was also implied to be responsible for the storm at the beginning of Super Mario 3D Land.
- Reality Warping: Bowser has warped space in order to create an infinite staircase. Even as a baby, he could warp reality enough to turn Yoshi's Island into a picture book.
- Creation: Bowser can use his magic to create objects out of nothing. Mid-battle he has created several weapons and he has even conjured an entire island with his magic.
- Surface Scaling: With his claws, Bowser can climb towers, and do the same from curling up in a ball and rolling up a wall. Enhanced when transformed as Meowser.
- Underwater Breathing and Self Sustenance (Type 1): Bowser can survive perfectly fine for long periods of time underwater and in space.
- Self-Perception Manipulation and Afterimage Creation: With Zone Speed, Bowser's perception slows to a crawl as he heightens his focus to the extreme, moving much faster than normal. This also creates afterimages.
- Non-Physical Interaction: His attacks are able to harm Boos, which are described by E. Gadd as incorporeal and have been shown to be naturally intangible. His attacks can also affect and destroy Elder Princess Shroob's soul.
- Toon Force and Elasticity: Like most Mario characters, he regularly gets completely squished and recovers instantly.
- Attack Reflection: Can spin in his shell to deflect attacks, and can deflect his own fireballs.
- Power Nullification: Should have the same powers as Bowser X, who can suck away the ability to use specific moves from Mario and Luigi.
- Immersion: Was able to damage a screen from the other side of a video call. Was able to do something similar in the Mario Adventures comic.
- Size Manipulation: Can shrink his opponents small enough to go inside his stomach, and can grow himself to massive sizes. Can also change the sizes of other objects.
- Durability Negation: His Fire Breath does piercing damage, ignoring traditional defense.
- Extrasensory Perception: Was able to sense when Mario entered Peach's Castle despite being in another dimension, and could sense his target's location in his tower and watch their battles with his minions.
- Fourth Wall Awareness and Interaction: Was able to see the color of the game's text, interrupted the ending to Yoshi's New Island and pulled back the screen, and did something similar in Super Mario 3D World.
- Statistics Amplification: Is able to increase his strength and that of his minions.
- Rage Power: Via Fury.
- Life-Force Absorption: Can heal himself by chewing on an opponent.
- Extreme Heat: On several occasions he has casually walked in lava, was sent flying into his artificial sun while being set on fire and resurfaced just a few minutes later completely unburned, was unbothered by setting himself on fire, and he has flown across the vacuum of space while not even remotely affected by the extreme cold. He's also casually sat in a bowl of hot water, said water being hot enough to harm Mario upon contact.
- Extreme Cold and Cosmic Radiation: Unaffected by the radiation of space and black holes.
- Fire Manipulation: Can easily endure being set on fire from using a Flaming Tender. He's also completely unfazed from his own fireballs hitting him.
- Electricity Manipulation: Can at most only be hindered slightly by lightning despite being repeatedly struck by such.
- Darkness Manipulation, Air Manipulation, and Sealing: Could resist and fight within Dark Bowsers vortex which was a massive tornado made up of dark energy, and was only slightly blown back by its power while most citizens of the Mushroom Kingdom were sealed away by it.
- Limited Transmutation: He can fight while turned into a scarecrow, and he can withstand the fire of Gold Mario which turn people into coins.
- Black Hole Creation and Gravity Manipulation: Outran, withstood, and escaped black holesfrom Super Peach's Castle of Fury several times during their fight, he is also able to stand or float near them without threat of being dragged in by their gravitational force.
- Mind Manipulation and Possession: He can resist the effects of Lucien, remaining mostly in control of himself and using Lucien's power for his own goals even after Lucien regained his full power. He also couldn't be possessed by the Elder Princess Shroob.
- Soul Manipulation and Sealing: Is unaffected by Catch Cards, which trap someone's soul and seal away their body as well.
- Existence Erasure: Withstood being in the Sammer Kingdom as it was being erased by the incomplete Void.
- Possible Fate Manipulation: The Dark Prognostics was a book that told the events of all worlds from start to end, always being correct in its predictions and it is stated that no one can avert it. The Light Prognostics was created as a counter to the Dark Prognostics, and it was stated that whichever Luigi chose, light or dark, that book would come true. Luigi chose dark, and despite this, Dimentio was still prevented, the prophecy was averted, and it was stated that the Heroes of Light could choose their own fate.
- Starburst: A yellow Spark with the power Turbocharge, which increases the power of all allies in the near vicinity by 160%. It also has the bonus Physical Protector.
- Reflector: A blue Spark holding a mirror with the power Reflect, which reflects 60% of all damage dealt to the user back to the opponent. It also has the bonus Attack Master.
- Pyrostar: A red Spark with the power Burn Attack, which infuses the user's weapon attacks with fire and makes them deal 160% damage as well as burning the opponent. It also has the bonus Burn Protector.
- Exosphere: A black Spark with several shields and the power Fortify, which makes all allies within the range to take 55% less damage from attacks for a little bit. It also has the bonus Athlete.
- Aquanox: A blue Spark with the power Splash Attack, which infuses the user's weapon attacks with water and makes them deal 155% damage as well as bouncing them away. It also has the bonus Splash Protector.
- Toxiquake: A green Spark with the power Shockwave Ooze, which creates a shockwave around the user that deals damage and poisons all enemies hit by it. It also has the bonus Ooze Protector.
- Electrodash: A yellow Spark with the power Shock Dash, which infuses the user's physical attacks with electricity, shocking the opponent as well as dealing twice as much damage as normal. It also has the bonus Shock Protector.
- Aquadash: A blue Spark with the power Splash Dash, which infuses the user's physical attacks with water, splashing the opponent back as well as dealing twice as much damage as normal. It also has the bonus Splash Protector.
- Screech: A white Spark with the power Whoopsgottago, which repels all enemies in close proximity to the user to move farther away. It also has the bonus Critical Buddy.
- Cryobolide: A blue Spark with the power Frostbite Attack, which infuses the user's weapon attacks with ice and makes them deal 165% damage as well as freezing the opponent. It also has the bonus Frostbite Protector.
- Ethering: A light-blue Spark with the power Unseen, which makes the user invisible, though they are not intangible. It also has the bonus Athlete.
- Electroid: A yellow Spark with the power Shock Attack, which infuses the user's weapon attacks with electricity and makes them deal 160% damage as well as shocking the opponent. It also has the bonus Shock Protector.
- Pyrogeddon: A red spark with the power Skyrain Burn, which summons a large amount of flaming meteors that burn opponents when they hit. It also has the bonus Burn Protector.
- Zephystar: A purple Spark with the power Gust Attack, which infuses the user's weapon attacks with wind and makes them deal 165% damage as well as pushing the opponent. It also has the bonus Gust Protector.
- Regenesis: A magenta Spark with a balloon with the power Regen, which heals the user progressively over the course of a fight. It also has the bonus Healing Booster.
- Vampdash: A purple Spark with the power Vamp Dash, which infuses the user;s physical attacks with Lifesteal, which heals the user every time they hit the opponent, as well as dealing 180% more damage than normal. It also has the bonus Athlete.
- Glitter: A shiny Spark with the power Gather 'Round, which attracts all nearby enemies and forces them to uncontrollably move towards the user. It also has the bonus Attack Master.
- Zephyrquake: A purple Spark with the power Shockwave Gust, which creates a shockwave around the user that deals damage and pushes all enemies hit by it. It also has the bonus Gust Protector.
- Electrogeddon: A yellow Spark with the power Skyrain Shock, which summons a large amount of electric meteors that shock opponents when they hit. It also has the bonus Shock Protector.
- Vampastra: A purple Spark with the power Vamp Attack, which infuses the user's weapon attacks with Lifesteal, healing the user for every attack and dealing 160% more damage than normal. It also has the bonus Critical Buddy.
- Zephyrdash: A purple Spark with the power Gust Dash, which infuses the user's physical attacks with wind, pushing the opponent back as well as dealing twice as much damage as normal. It also has the bonus Gust Protector.
- Wildclaw Master: A blue Spark with the power Summon Wildclaw, which summons a Wildclaw ally, a large tiger-like Rabbid with a very large arm. It also has the bonus Physical Protector.
- Aquaquake: A cyan Spark with the power Shockwave Splash, which creates a watery shockwave around the user that deals damage and bounces all enemies hit by it. It also has the bonus Splash Protector.
- Pulser: A cream-colored Spark with the power Revive, which can revive an ally at 70% of their maximum health. It also has the bonus Healing Amplifier.
- Oozer Master: A white Spark with the power Summon Oozer, which summons a Oozer ally, a Rabbid that shoots out poisonous projectiles that can also disable opponent's moves. It also has the bonus Attack Master.
- Toxicomet: A green Spark with the power Ooze Attack, which infuses the user's weapon attacks with poison and makes them deal 160% damage as well as poisoning the opponent. It also has the bonus Ooze Protector.
- Cryogeddon: A cyan Spark with the power Skyrain Frostbite, which summons a large amount of ice meteors that freeze opponents when they hit. It also has the bonus Frostbite Protector.
- Gargantu-Fan: A white Spark with the power Kong Cameo, which summons Rabbid Kong briefly to create a large shockwave that bounces all enemies back. It also has the bonus Healing Booster.
- Scoper Master: A grey Spark with the power Summon Scoper, which summons a Scoper ally that can fire two projectiles at a long range. It also has the bonus Critical Buddy.
- Squashette Master: A cyan Spark with the power Summon Squashette, which summons a Squashette ally, a Rabbid carrying a Thwomp on its back which can jump and cause a shockwave after landing, pushing all opponents back. It also has the bonus Healing Amplifier.
- Berserk: A red Spark with the power Frenzy, which increases the strength and defense of the user by 8% for every opponent in close range. It also has the bonus Healing Booster.
- Vampgeddon: A purple Spark with the power Skyrain Lifesteal, which summons a large amount of life-draining meteors that inflict Lifesteal on opponents when they hit, causing 40% of the damage dealt to heal the user. It also has the bonus Healing Amplifier.
- Electroquake: A yellow Spark with the power Shockwave Shock, which creates an electric shockwave around the user that deals damage and shocks all enemies hit by it. It also has the bonus Shock Protector.
- Cryodash: A cyan Spark with the power Frostbite Dash, which infuses the user's physical attacks with ice, freezing the opponent as well as dealing twice as much damage as normal. It also has the bonus Frostbite Protector.
- Mayhem: An orange Spark with the power Mayhem, which hypnotizes a random enemy in the range, with a 35% chance to hypnotize up to three enemies at once. It also has the bonus Athlete.
- Purification: With Able Juice and Freshen Up. Both can cure its user of all negative status ailments, not including death.
- Damage Reduction: With the Ghost Medal, B'tub Ring, and Bracer. It halves damage taken from all attacks that deal numeric amounts of damage, can halve damage from elemental attacks, and halve damage in general by 50% respectively.
- Damage Reduction and Statistics Amplification: With the Quartz Charm. It halves damage taken from enemy attacks and adds 50% more to attacks the wearer performs.
- Healing and Statistics Amplification: With the Bonus Flower. After an enemy is defeated, the flower can cause its user to either fully recover their HP, or increase their Attack/Defense by 50% for the remainder of the battle. Energizer can also increase its user's Attack by 50%.
- Healing: With Froggie Drink and Honey Syrup.
- Resurrection and Time Manipulation: With Earlier Times. Using it can rewind a battle to its beginning.
- Fire Manipulation: With Fire Bomb. This item is especially effective against those weak to Fire.
- Ice Manipulation: With Ice Bomb. This item is especially effective against those weak to Ice.
- Sleep Manipulation: With Sleepy Bomb. Using it causes an enemy to instantly fall asleep.
- Fear Manipulation: With Fright Bomb. Using it summons Boos to scare and damage an enemy.
- Summoning and Transmutation: With Lamb's Lure and Sheep Attack. When using Lamb's Lure, a sheep appears and can turn an enemy into a sheep itself. When using Sheep Attack, a group of sheep come down, then fly around, turning all enemies into sheep that fly off.
- Resurrection: With Pick Me Up. It can revive a downed ally.
- Limited Enhanced Statistics Amplification: With Red Essence. It can grant invincibility for three turns.
- Danmaku: With Rock Candy. Using it performs a shining star storm.
- Amulet: An item that increases the wearer's attack, magical attack, defense, and magical defense, as well as halving elemental damage done including Fire, Ice, Lightning, and "Jump", at the cost of decreasing speed slightly. Apparently it also has a bad smell.
- Antidote Pin: A pin that slightly increases the wearer's defense and magical defense, as well as preventing them from being poisoned.
- Fearless Pin: A pin that increases the wearer's defense and magical defense, as well as preventing them from being inflicted with Fear.
- Quartz Charm: A charm that lets the wearer deal 50% more damage and take 50% less damage, as well as preventing Instant Death.
- Signal Ring: A ring that increases the wearer's speed. It also plays a sound whenever a hidden chest is nearby.
- Troopa Pin: A pin that drastically increases the wearer's speed, and lets them deal 50% more damage on all of their attacks.
- Chomp Shell: The empty shell of a Chomp that Bowser can swing as a flail before throwing it at an enemy.
- Hurly Gloves: Bowser can wear these gloves to pick up Mario and throw him at an enemy. If Mario is not there (such as in a 1-on-1 battle), Bowser will throw a Mario doll instead.
- Zoom Shoes: Shoes that increase the wearer's speed by a good amount, and slightly increase their defense and magical defense.
- Drumsticks: Drumsticks are items that Bowser can eat in order to heal. They come in three varieties, Hot Drumsticks, Fiery Drumsticks, and TNT Drumsticks, all increasing varying amounts of health with Hot Drumsticks increasing the least and TNT Drumsticks increasing the most.
- Syrup Jars/Cheeses: Syrup Jars and Cheeses are items that Bowser can eat in order to refill his SP/BP, they're the same stat. Syrup Jars in the original, Cheeses in the remake. They come in three varieties each, with Syrup Jars/Cheese recovering a little amount, Supersyrup Jars/Super Cheese recovering a moderate amount, Ultrasyrup Jars/Ultra Cheese recovering a large amount, and Max Syrup Jars/Miracle Cheese recovering all of it. However, this is all likely just game mechanics, as SP/BP's only use is to limit Bowser's Brawl Attacks.
- Star Candy/Cheesy Drumstick: These are items Bowser can eat to completely recover all of his health and SP/BP at once. The Star Candy will also heal Bowser of any of the status conditions from this game.
- Retry Clock: Should Bowser die in battle, a Retry Clock is used automatically, rewinding time back to the beginning of the fight, and bringing all characters back to the states they were in at the beginning of the fight. Theoretically, this should let the user retain all memories of the events before the Retry Clock, though this is never specified. Throughout the game Bowser can gather a total of 19 Retry Clocks.
- Summoning: With Item Boxes, Bowser can summon a variety of Power-Ups and items to use at his disposal.
- Weapon Creation: Via the Boomerang Flower, which allows the user to create boomerangs.
- Homing Attack and Explosion Manipulation: With the Spiny Shell, which targets those in "first" and homes in on them. The Red Shell can also home in on targets.
- Explosion Manipulation: With the Bob-omb.
- Sound Manipulation: With the Super Horn.
- Speed Amplification: With the Dash Mushroom, which can greatly amplify Bowser's speed, and the Golden Dash Mushroom, which is a more potent variant of the Dash Mushroom. He can also transform into a Bullet Bill, which is of comparable speed, if not faster, to the Golden Dash Mushroom.
- Electricity Manipulation, Size Manipulation, and Statistics Reduction: With Lightning, which can strike an opponent to shrink them, greatly reducing their speed.
- Status Effect Inducement: With the Blooper, which can squirt ink on an opponent to blind them.
- Dyllis Dynamite: Dynamite that hits every enemy near to the user five times, dealing damage each time.
- Electro Pop: A lollipop that electrifies the user, causing any opponent to touch them to get electrocuted.
- Fruit Parfait: An item that deals damage to all enemies nearby and freezes them.
- Ghost Shroom: Summons a Ghost Shroom that will follow the user and automatically attack any enemy near it.
- Meteor Meal: Identical to the Shooting Star below, except it always does the maximum amount of damage.
- Shooting Star: The user summons a large amount of stars onto their opponent that do increasingly more damage the more stars that hit.
- Snow Bunny: Freezes all enemies on screen.
- Snow Cone: Identical in function to the Snow Bunny.
- Spicy Dinner: Doubles the user's attack power for 30 seconds.
- Spicy Pasta Dish: Doubles the user's attack power for 30 seconds.
- Spit Roast: Doubles the user's attack power for 15 seconds.
- Thunder Rage: Summons a bunch of lightning from the sky to strike enemies.
- Volcano Shroom: Doubles the user's attack power for 20 seconds.
- Volt Shroom: Electrifies the user, causing any opponent to touch the user to be electrocuted and paralyzed.
- Block Block: Creates a glass-like block around the user, making them invincible between 15 to 20 seconds.
- Block Meal: Makes the user invincible for 20 seconds.
- Courage Shell: Reduces the damage the user takes in half for 25 to 40 seconds.
- Koopasta Dish: Reduces the damage the user takes in half for 30 seconds.
- Koopa Dumpling: Has the same effect as the Koopasta Dish.
- Koopa Pilaf: Has the same effect as the Koopasta Dish.
- Turtley Leaf: Reduces the damage the user takes in half for 10 seconds.
- Life Shroom: Automatically revives the user for a low amount of health when they die. Can also be used at any time to heal and cure poison.
- Long-Last Shake: Slowly regenerates the user's health over time.
- Catch Card: A card that can be used on an enemy in order to capture their soul, displaying information about them once captured. In gameplay this is also shown to capture their physical body as well. Owning a Catch Card of an enemy increases the damage done to other versions of that enemy, and these can stack with more and more Catch Cards owned. However, they do have a chance to fail.
- Mega Star: Will transform the user into a large 8-bit version of themselves which is invincible to most attacks.
- Pal Pill: Will create 8 miniature 8-bit copies of the user that follow them around and copy their movements.
- Slow Flower: Causes time to slow down, including for the user.
- Speed Flower: Causes time to speed up, including for the user.
- Stop Watch: Stops time around the user.
- Weird Extract: A green liquid that has the same effect as the Sleepy Sheep.
- Cleansing Elixir: Cleanses the user of all negative effects in the game, including all Super Effects, Oozer's disable, and Midnite and Cursa's weaken.
- Cooldown Clock: Instantly refreshes all cooldowns on weapons and Spark powers.
- Immunity Charm: Makes the user immune to any Super Effects in the game, though will not remove an already-existing effect.
- Healing Items: Bowser has various healing items that heal for varying amounts. The Super Mushroom heals for 30% of the user's health, the Super Mushroom Bag heals for 50%, the Super Mushroom Chest heals for 70%, and the Super Mushroom Chest DX heals 100%.
- Flight: The Clown Car can seamlessly hover and maneuver around the air. It's also shown the capability to hover through space without issue.
- Light Manipulation and Petrification: Can unleash a large flash of light that turns anyone caught in it to stone.
- Energy Projection and Danmaku: The Clown Car can fire off a large volley of energy beams in rapid succession.
- Explosion Manipulation: Can release a cannon that can drop spiked bombs.
- Koopa Chase: A vehicle that appears in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. It is a purple muscle car with gold plating, spikes on the top, and hubcaps, with a Bowser hood ornament at the front. The car initially moves slowly, but it moves faster and faster when damaged and when the player catches up with it. The car is also able to jump without the driver's input. With the exception of The Great Tower of Bowser Land, Bowser's Muscle Car is Bowser's main weapon and mode of transportation in the game. It first appears in Bowser's Highway Showdown, where Bowser rides it for the duration of his boss fight. Bowser shoots fireballs and tosses Kick Bombs from the car to attack the player, the latter of which can be kicked back to damage the car. After enough hits, the car is destroyed, and Bowser is blasted away.
- Air Ships: An Airship is a large, propeller and Burner-driven ship that can soar through the sky. The Airships' designs and sizes vary from game to game, taking the form of either a wooden ship or a metal ship, and they are most commonly equipped with cannons, Bullet Bills and Bob-ombs. Bowser also possesses his own Airship, as seen in New Super Mario Bros. U and Super Mario Odyssey, where Princess Peach is held captive as she is taken away to Bowser's Castle.
- Tank: Tanks are large, segmented, and heavily armed land vehicles utilized by Bowser and his armies in various games. They are usually equipped with various artillery, such as cannons, Rocket Engines, Bob-omb launchers, and Rocky Wrenches.
- Koopa Cruiser: The Koopa Cruiser was Bowser's transport/dropship in Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time. It is used to transfer troops, sentries, and high ranking government officials like the Koopalings or the King himself. An early version of this that was designed by Baby Bowser appeared in Mario & Luigi: Partners in Time but was demoted in later classes to medium transports most likely that because of how the early Koopa Cruisers were only armed with a single rear cannon, and were noticeably small.
- Koopa King: From Mario Kart: Double Dash!!, it has good speed and weight and poor acceleration. It reappears in Mario Kart Tour.
- Tyrant: From Mario Kart DS, it has good speed and weight, average drift, and poor acceleration and handling.
- Standard BW: From Mario Kart DS, it has good speed and drift, average weight, and poor acceleration and handling.
- Hurricane: From Mario Kart DS, it has good speed and drift, average weight, and poor acceleration and handling.
- Fusionism: Power Stars can fuse with other Power Stars.
- Light Manipulation: Power Stars have shown to emit light.
- Statistics Amplification and Power Bestowal: Can be used to increase a user's strength; Mario on his own going from being unable to lift & spin a Metal Bowser with the weight of 10 Bowsers, into easily lifting & tossing him across the planet with a Power Star, essentially one-shotting him. Stated to grow stronger from Peach's Castle the more Power Stars Mario collects.They're also prime candidates for powering ships and machinery.
- Statistics Reduction: Weakened Mario to the point where any attacks could kill him, was also described as sapping his strength.
- Healing: Power Stars can heal accumulated damage. Power Moons can heal whomever obtains them, should they be injured.
- Purification: Defeating Bowser and his troops brought peace back to the world, shown to be due to power stars. Toad also states that life is returning to the castle thanks to the power of the Stars.
- Dimensional Travel: Powers Stars allowed Mario to return from the paintings he entered in Peach's Castle.
- Negation to Sealing: Power Stars can remove the seals placed on the castle doors by Bowser.
- Black Hole Creation: Power Stars have been shown to be capable of creating and containing black holes.
- Existence Erasure: Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents.
- Life Manipulation: Stated by Toad to be returning life to the castle. Daredevil Comets sap Mario of almost all of his strength, reducing him to one health and preventing any ways of healing himself.
- Size Manipulation: When Wiggler possessed a Power Star, he grew to sizes much larger than normal, and proceeded to shrink back to size when he lost the star.
- Mind/Empathic Manipulation and Purification (Type 2): Wiggler is much angrier after obtaining a Star, as he states that everything has been going wrong for him since he got it, and after losing it he states that he feels much better. A Power Star was able to stop the war between the Black Bob-ombs and Red Bob-ombs. Power Stars are stated to increase Mario's courage as he obtains more. Bowser also stated that he sees peace returning to worlds as a result of all the Power Stars being collected.
- Pocket Reality Manipulation and Portal Creation: Bowser used the Power Stars to create the alternate dimensions of the Painting Worlds. These worlds are described as "another world" in contrast to Mario's world, and were theorized to envelop all of reality.
- Causality Manipulation: Power Stars can revert a world back to a previous state, even being shown to do that instantly.
- Reality Warping: A Power Star transformed this planetoid into Starship Mario. On another occasion a Power Star created several lit candles out of nothing instantly. Prankster Comets make a galaxy go crazy, transforming them into a wildly different place, with shown effects being adding enemies or obstacles, changing entire planets, or removing large sections of the level.
- Resurrection: A Daredevil Comet revived Kamella for the second mission.
- Duplication/Power Mimicry: Cosmic Comets and Clone Comets create duplicates of Mario and Luigi that follow their every move, even being able to replicate certain power-ups.
- Death Manipulation?: Speedy Comets create a timer that, when it runs out, causes Mario or Luigi to die through unknown means.
- Energy Manipulation and Greater Shockwave Generation: His punches can generate streams of energy. The meteors he summons also can create harmful shockwaves.
- Reality Warping and Greater Black Hole Creation: Summoned a massive vortex during his battle against Mario.
- Dark Matter Manipulation and Existence Erasure: Created Bowser's Dark Matter Plant, which houses Dark Matter that can erase things from existence.
- Size Manipulation: Upon eating a Grand Star, Bowser grew even larger than he already was.
Shell form
- The mech is shown to be able to travel at incredible speeds across space.
- The mech can shoot its spikes like rockets at its targets.
- The mech can summon a cannon from its back (where the cockpit used to be) and shoot out spiked balls.
- Some of the spiked balls can be red.
- Similar to Bowser himself, the mech can shoot giant fireballs from its mouth. The pipe where the fireballs come out of can actually be seen. Unlike Bowser, the mech's fireballs are blue, similar to Dry Bowser.
- The mech can shoot its claws like rockets. This is similar to the spikes of its shell form, but much bigger and easier to get hit by.
- The mech can shoot lasers out of its eyes. Before they shoot, the eyes glow pink, signaling that it is about to fire.
- Tiptron: A 1:1 robotic copy of Tippi. She can make invisible things visible and reveal information about an opponent through her tattle ability. As an exact copy of Tippi, she should possess all of her abilities, which would include being able to transport her and other characters into other dimensions.
- Thudley: A weight-shaped Pixl that grants an increased power to the wielder's Ground Pound, making it deal double the damage it would normally.
- Fleep: A Pixl that can "flip" the background, allowing the user to close spatial rifts, make enemies confused, and nullify projectiles.
- Dottie: A Pixl that can shrink the wielder so small that enemies no longer notice them, and they are able to shrink other characters too.
- Barry: A spiky Pixl that can create a spiky barrier around the wielder, doing damage to anyone near and reflecting any projectiles.
- Piccolo: A Pixl shaped like a music note that can play music to cure any of the status effects caused by Cursyas, which include:
- Statistics Reduction: The Cursya will make someone move slower.
- Dimensional BFR: The Back Cursya will send someone back to Flipside.
- Power Nullification: The Tech Cursya will disable someone's ability.
- Gravity Manipulation: The Heavy Cursya will make someone much heavier than they were.
- Confusion/Disorientation: The Reversya Cursya will reverse someone's controls.
- Pure Hearts are the abstract embodiment of love. So long as love continues to exist, so too will the Pure Hearts.
- Power Nullification: Nullified Super Dimentio's invulnerability and Count Bleck's barrier.
- Creation, Reality Warping, and Resurrection: The Pure Hearts were able to bring back worlds and their inhabitants erased by The Void.
- Greater Healing: The Pure Hearts healed Count Bleck of his injuries.
- Sealing: Using the Pure Hearts, the Four Heroes of Light were able to destroy the Chaos Heart and seal away The Void before it could consume everything.
- Resistances to likely Void Manipulation and Existence Erasure: The Pure Hearts managed to survive the erasure of the Void, but were left completely drained of their power.
- Space-Time Manipulation: Restored the Space-Time of Sammer Kingdom, which was reduced to a void.
- Forcefield Creation, Energy Manipulation and Energy Projection: Can summon a barrier accompanied by orbs that also project balls of energy.
- Air Manipulation: He can conjure rows of, what appears to be, miniature tornadoes.
- Fire Manipulation: With Lucien, Bowser can spawn a pool of fire.
- Self-Sustenance: He can breathe and talk in outer space like many other members of the cast.
- Toon Force
- Elasticity: Can recover after getting flattened.
- Hammerspace: Can take out weapons out of seemingly nowhere.
Skill
- Preparation & Genius Intelligence Education: After every defeat, Dr. Eggman takes what he has learn by studying the Chaos Emeralds, ancient civilizations, and unknown power sources for battle. Technological Preparation, Information Preparation, Evolution.
- Pilot: An excellent mechanic and pilot
- Weapon Mastery: The Eggmobile is equipped with a variety of weapons such as a wrecking ball, a flamethrower, a metal spike, spike ball bombs, cannon balls, a giant hammer, and a giant pincers.
- Flight: Through his jetpack and the Eggmobile.
- Explosion Manipulation: Eggman himself is armed with a plethora of explosives.
- Underwater Breathing: With Dive Eggman, Eggman is equipped with a scuba suit where he can stay indefinitely underwater.
Resistance to
- Time Manipulation, Time Stop, & Age Manipulation: Is able to traverse Little Planet to put his robot transporters all over it and even is capable of holding Time Stones, the mysterious Time Stones are said to be able to turn a desert into a jungle, and a polluted lake into a beautiful lake by crossing through time. Can move within White Space, an area where Time doesn't exist.
- Poisons and Chemical Products: Can travel through the most dangerous areas of Chemical Plant Zone without any trouble, being the one who built it in the first place.
- Extreme Heat: Unfazed by the volcanic temperatures of Lava Reef Zone's environment.
- Status Effect Inducement: The Invincibility Monitor grants a resistance to other Power-Ups, which includes Amy’s Heart Attack.
Innate
- Small Size: For the capsules themselves, which are shorter than Classic Sonic.
- Power Bestowal: When hit, they grant the user with a self-contained power ups.
Defensive
- Pain Manipulation & likely Death Manipulation: When breaking open a Robotnik Item Box, it deals the same amount of damage to the user as a Badnik. Hitting with a shield power up will take it away, hitting it with rings will cause them to be dropped, and breaking it open without rings will kill the playable character.
Elemental Shields
- Elemental Variety, Forcefield Creation & Damage Reduction: (Via Shields) All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder.
- Underwater Breathing: The Aqua Shield allows the user to breathe underwater without worrying about air.
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation. Resistance to Electrical Attacks & Energy Attacks: With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks.
- Fire Manipulation & Resistance: The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks.
Power Bestowal
- Dimensional Travel: The Chaos Emerald monitor sends the user to a Special Stage that holds a Chaos Emerald.
- Statistics Amplification: Temporary via Speed Shoes. This item greatly increase the user's speed. Invincibility greatly enhances the user's durability. Hercules Muscles increase the user's strength.
- Size Manipulation: With Grow and Shrink, which respectively doubles and halves the user's height.
- Statistics Reduction: While under the effects of Shrink, the user's jumping height and maximum speed is reduced.
- Flight: With the Rocket Shoes, which grant the user temporary flight.
- Teleportation: The teleportation item box switches the positions of two different characters between one another.
- Damage Reduction: Temporary. With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time.
- Resistance to Status Effect Inducement: The Invincibility Monitor negates Amy's Heart Attack.
Innate
- Small Size: For the capsules themselves, which are shorter than Classic Sonic.
- Flight: Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach.
- Power Bestowal: When hit, they grant the user with a self-contained power ups.
- Weapon Creation & Explosion Manipulation (The user can summon the Smart Bomb to cause all enemies in the field of vision to be destroyed)
Power Bestowal
- Forcefield Creation (Via Shields) & Damage Reduction: Via Invincibility. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder. Invincibility is stated multiple times in the franchise to be a power that grants the user to receive no damage for a limited time.
- Temperature Manipulation & Durability Negation: With the Heat Barrier, Shadow the Hedgehog's shield equally damages Black Arms soldiers, Egg Pawns and G.U.N. soldiers with its aura.
- Statistics Amplification: Temporary. High-Speed Shoes greatly increase the user's speed. Invincibility greatly enhances the user's durability.
- Statistics Amplification: Passive via Power Cores. Noted by Dr. Starline, Power Cores are concentrated energy that amplify the user's abilities when harnessed.
- Vehicle Repairs: (With Health and Damage Barrier) the item boxes can restore vehicles, such as combat mechs, to peak physical condition)
Innate
- Small Size: For the capsules themselves, which are shorter than Classic Sonic.
- Flight: Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach.
- Power Bestowal: When hit, they grant the user with a self-contained power ups.
- Weapon Creation: Gives the user a skateboard to bounce on Badniks.
Elemental Shields
- Elemental Variety, Forcefield Creation & Damage Reduction (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing: The Aqua Shield allows the user to breathe underwater without worrying about air.
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation. Resistance to Electrical Attacks & Energy Attacks: With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks.
- Fire Manipulation & Resistance: The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks.
Power Bestowal
- Damage Reduction (Temporary via Invincibility. Invincibility is stated multiple times in the franchise to be a power that grants the user to receive no damage for a limited time)
- Resistance to Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack.
- Statistics Amplification (Temporary via Power Sneakers. High Speed power up greatly increase the user's speed. Invincibility greatly enhances the user's durability)
Wisp Capsules
- Gravity Manipulation, Deconstruction, Transmutation, and Size Manipulation: With the Indigo Asteroid Wisp, which breaks down enemies and objects in its orbit and grows the more it consumes.
- Statistics Reduction: Usage of the Violet Void near opponents will slow them down.
- Free Movement & Underground Mobility: With the Yellow Drill Wisp, which allows users of their energy to burrow underground and between gaps without issue as well as move through water at high speeds akin to a torpedo.
- Energy Projection: With the Cyan Laser Wisp, which lets the user hurtle forward as a destructive beam of energy.
- Flight: Can fly through its thrusters. Should those be disabled, it has a propeller it can use to fly.
- Fusionism: Can merge with various other machines and vehicles created by Eggman. Connected to an ancient statue that Eggman didn't create. Merged with scrap metal to create a dangerous mech. Fused with random parts to create the Klepto Mobile.
- Natural Weaponry: Has numerous weapons built into it and has various attachments, such as; a wrecking ball, a spike, a flamethrower, tendrils, and drills.
- Additional Limbs: Through various attachments to the Eggmobile.
- Duplication (Upon being hit, one of the orbs surrounding it will split off into an identically appearing Eggman and Eggmobile balloon. A variation of it has balloons which bounce around and harm those who touch it.
- Energy Projection: With the Egg Bubble, it can fire several energy projectiles. Has a large beam which can shoot constantly from under it and is capable of firing lasers out the front of it.
- Explosion Manipulation: It can fire missiles.
- Fire Manipulation: Can drop a ball of fire that spreads its flame across the floor.
- Air Manipulation: With the Egg Bubble, which uses air bubbles as its shielding.
- Ice Manipulation: With the Egg Froster. Capable of blowing out freezing air from devices that orbit it.
- Electricity Manipulation: It has tendrils which produced a shock that heavily stunned Classic Knuckles.
- Magnetism Manipulation: With a magnet which detracts from below it.
- Homing Attack: The Eggmobile can drop an iron ball that chases Sonic around and with Homing Missile.
- Underground Mobility: Can burrow into the floor and ceiling with its drills.
- Poisons & Chemical Products: The Egg Poison can weaponize Mega Mack to use against its foes.
- Forcefield Creation: The Eggmobile can produce a forcefield that blocks any incoming attack.
- Technology Manipulation and Hacking: The Eggmobile has a signal that it can send to his robots that can disable jamming signals, such as when he used it to retake both Metal Sonic and Metal Knuckles from Heavy King's control.
- Mind Manipulation: His Eggmobile can be outfitted with a mind control ray powered by Hyper-Go-On, the energy of the Wisps.
- Magma Manipulation: Unharmed by submersion into lava.
- Color Powers: Color Powers are unique abilities that come in the form of various transformations that Wisps themselves can undergo. Wisps can also allow other characters to utilize their powers, most notably Sonic the Hedgehog. However, said transformations require a steady supply of Hyper-go-on to be maintained.
- Black Bomb: Using the power of a Black Wisp, the user transforms into an ever-growing bomb that progressively gets larger as the user takes out more enemies. As they grow, the blast they detonate gets larger as well.
- Blue Cube: Using the power of a Blue Wisp, the user transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, they can emit large and destructive shockwaves by slamming into the ground that cause massive damage to those caught within them.
- Crimson Eagle: Using the power of a Crimson Wisp, the user turns into a crimson-colored eagle-like figure that brings easy access to the sky unhindered, allowing for faster-paced flight in comparison to Green Hover.
- Cyan Laser: Using the power of a Cyan Wisp, the user transforms into a cyan laser beam. As the Cyan Laser, they gain the same properties as that of a real laser, allowing them to move as a living beam of light. When hitting any surfaces as the Cyan Laser, they can bounce off them as if they were reflective surfaces. It can be used for quick traversal across the battlefield or for devastating impacts when ramming into enemies.
- Green Hover: Using the power of a Green Wisp, the user turns into a green hovercraft. As the Green Hover, the user gains the power of flight that allows them to fly leisurely through midair and let out small pulses of energy to damage enemies. They can also make direct contact with enemies to harm them.
- Gray Quake: Using the power of a Grey Wisp, the user transforms into a grey iron ball with yellow eyes. As the Gray Quake, the user's body density is greatly increased and makes them so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Sonic to scale walls despite his weight in this form.
- Indigo Asteroid: Using the power of an Indigo Wisp, the user turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, the user essentially becomes a miniature planet with a strong gravitational field. They are as such capable of creating a powerful gravitational pull around themselves, strong enough yank surrounding objects and enemies into themselves, subsequently transmuting the captured matter into life-less material for their ring system. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants users the ability to levitate through midair.
- Ivory Lightning: Using the power of an Ivory Wisp, the user transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, users gain the same properties as that of a real lightning bolt. Associated with this form, users can move at lightning-fast speeds and with acrobatic movements as living electricity. They also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect themselves to targets as tethers.
- Magenta Rhythm: Using the power of a Magenta Wisp, the user turns into a large magenta-colored eighth note. When in this form, they are able to bounce on air that allows them to move throughout it in semi-flight.
- Orange Rocket: Using the power of an Orange Wisp, the user turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, they can create powerful jet propulsion from their back to launch themselves forward through midair at incredible speeds.
- Pink Spikes: Using the power of a Pink Wisp, the user turns into a hot pink spiky ball. As the Pink Spikes, users gain long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, they can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the making it much more powerful than normal.
- Purple Frenzy: Using the power of a Purple Wisp, the user turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, they gain a powerful jaw that can chew and consume any matter they bite off and add it to its own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets the user suck in smaller objects not too heavy or rooted to the ground.
- Red Burst: Using the power of a Red Wisp, the user turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, users obtain pyrokinetic abilities. They are able to form a shield of flames around themselves that instantly incinerate anything it touches, and they can create explosions of fire by combusting into flames without inflicting harm on themselves. These explosions can be channeled to shoot the user higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, the user's speed increases while using Red Burst.
- Violet Void: Using the power of a Violet Wisp, the user turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, users essentially become a living black hole which can draw objects into themselves from a distance and make them vanish without a trace. However, the user cannot draw in objects that are too big or heavy. Because of the Violet Void smoke-like makeup, users are granted a degree of intangibility, allowing them to pass through certain obstacles unharmed. As the Violet Void, users are also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into them, allowing users to grow larger the more they consume until they reach maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling users to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a massive aircraft.
- Yellow Drill: Using the power of a Yellow Wisp, the user turns into a yellow spiral drill. As the Yellow Drill, users can burrow and tunnel underground at remarkably fast speeds. This can also be applied in underwater environments, allowing users to move as a living torpedo without the need for oxygen.
- Final Color Blaster: All the Wisps gather together and use their combined Hyper Go-On energies in one vibrant attack.
When activated, the Extractor sucks up the latent energy of a planet and everything on it, such as plants, animals and the air, in the form of green particles. The energy is then pulled into the Extractor and converted into a storable green liquid.
Because the world only have limited recourses of energy, if the Extractor drains too much, it will cause the landscape to turn completely white, and eventually cause everything living to wither away and die. If the Extractor were to drain a planet completely of its energy, it will completely destroy it, leaving it empty, cold and dead. Furthermore, the Extractor is unstable; if left operational for too long, its levels will fluctuate and create an unstable reaction, resulting in the Extractor locking into overload once it reaches full power. This means that the Extractor cannot be shut down manually unless the shutdown sequence is reprogramed.
Mind Control Ray
Passive
- Inorganic Physiology: It's robotic in nature.
- Disease Manipulation & Small Size: It is a virus. By its appearances, it's likely meant to be around the same size as a Bacteriophage.
- Duplication: While it was impossible to create enough Metal Virus to infect the world, Dr. Eggman note he doesn't have to. All he needs is to let the virus spread itself, inferring it self-duplicates.
- Regeneration: Can regenerate from Sonic's speed burning it off.
- Reactive Evolution: Adapted to Dr. Eggman's attempt to regain control of its coding. Slowly overcame Sonic's ability to burn it off from Sonic's failed attempts to get rid of it with his speed, which has caused it to mutate further.
- Deconstruction:Over time as the Metal Virus mutates, it becomes unsustainable. The affected cells will suffer a form of apoptosis. At best, the host will survive 200 years before collapse through disintegration.
Infection via contact
- Biological Manipulation, Corruption (Type 1) & Transmutation: Transforms Organic tissue into a metallic substance via physical contact, creating a Zombot. Individuals infected have no memories of their actions as a Zombot.
Resistance to
- Hacking: Its mutation, as it spreads, caused Dr. Eggman to lose control of its coding.
- Wish Granting & Resurrection: The Chaos Emeralds granted Elise's wish and brought Sonic back to life.
- Energy Absorption
- Holy Manipulation: The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together.
- Healing: Chaos Emeralds can heal their users and restore consciousness when they lose consciousness.
- Plant Manipulation: The Chaos Emeralds can create plant life.
- Weather Manipulation: The Emeralds cancelled out a storm created by Eggman.
- Life Manipulation: Their Energy is said to be what gives both energy and vitality to all living things.
- Dream Manipulation: The Chaos Emeralds are referred to as the super-substance of dreams, with the power of dreams being capable of awakening Super Sonic without the Chaos Emeralds present.
- Empathic Manipulation, Nonduality (Type 2; Dreams & Nightmares) & Enhanced Abstract Existence: Due to their energy being the super-substances and giving vitality to all living things, their energy is both part of and more abstract than abstract beings such as The End, Void, which is addtionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone.
- Physics Manipulation & Mind Manipulation: Dreams encompass many things, such as part of the minds of the ones dreaming, with some dreams having altered physics.
- Law Manipulation, Causality Manipulation, & Information Manipulation (Type 2, Fundamental): The Chaos Emeralds were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space, a realm stated by The End to be a separate reality, referred to by Dr. Eggman as a digital dimension, and is referred to as the Digital Dream by those like the Elder Kocos. Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were, an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.
- Limited Magnetism Manipulation: The Chaos Emeralds attract one another.
- Restoration: Physical, Energy & Metaphysical Restoration: The Chaos Emeralds can repair themselves when the shards of a Chaos Emerald are put in close enough proximity. They were also were able to repair the gateway to the Time Eater's lair prior to its fight with both Sonics. The Chaos Emeralds may help Shadow revive his memory after suffering from amnesia and Sonic &.co regain their old memories after the Phantom Ruby disorted the world. The Chaos Emeralds are verbatim stated to have a limitless supply of energy, with intense feelings of emotions being able to restore them from an inert state to once again tap into their limitless energy. They can accumulate their power in the midst of nature, but it takes a considerable amount of time for them to restore that way.
- Unconventional Resistance to Reality Warping & Transmutation: The Chaos Emeralds still worked even when they were altered by an accident of Dr. Eggman's that warped both history and reality, even granting protection to those who had them in their possession.
- Transformation & Statistics Amplification: An elite few can tap into the power of the Chaos Emeralds, granting a Super Form and greatly enhancing the abilities of the user. Additionally the emeralds themselves are superior to the likes of Fake Emralds, which are woefully under powered in comparison to them, which in turn are superior to Power Cores, which each doubles the power of one who uses them.
- Acausality: Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption. Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fate. Super Forms can function in the Egg Reverie Zone, a dimension which distorts time and causes Base characters to float around aimlessly, as shown when they become helpless once again after they detransform.
- Invulnerability: Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all sources ofdamage when unleashing the hidden power of good or evil from within himself that allows him to tap into a reserve of ehnanced Chaos Powers. As a Super Form is a transformation empowered by the negative or positive emotions of the user, their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are verbatim stated to be invincible, indestructible and invulnerable.
- Invulnerability Negation: Those that can harm Super Forms are near-exclusively powered by the Chaos Emeralds themselves, including the likes of Devil Doom, the Egg Salamander, and Solaris.
- Positive Emotion Empowerment: Super Forms are strengthened by the positive emotions of those who achieve the transformation, as those emotions are stated to be the true power of the Chaos Emeralds. Often recited as converting thoughts into power.
- Regeneration Negation: The full power of the Chaos Emeralds allowed Sonic and Shadow to bypass Solaris' regeneration entirely, shattering its light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained.
- Space-Time Manipulation & Offensive Time Travel: As shown when Super Sonic, Super Shadow, and Super Silver fought Solaris, the Chaos Emeralds grant their users the ability to strike opponents throughout all instances of time from beginning to end simultaneously with both physical attacks and their abilities.
- Non-Physical Interaction: At the Emeralds' peak. Empowered the four Titans to interact with and harm The End tens of thousands of years ago, as well as Super Sonic and Supreme in the present day.
- Dream Manipulation, Empathic Manipulation, Mind Manipulation & Enhanced Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept): The Chaos Emeralds are said to be the super-substances of dreams, rooting them as the source of all the dreams contained within Fourth Dimensional Space alongside the realm itself, a space which in itself is Illumina's dream within Maginaryworld, with emotions themselves being necessary for Maginaryworld and Dreams to exist. Certain dreams are the direct manifestation of certain parts within an individual's mind. Allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time, which would include realms such as Maginaryworld by extension.
Activated:
- Presumably allows the user to use any of the Emerald Powers granted by each unique emerald.
- Flight (True Flight): Showcased by several heroes and villains which use them, such as Super Sonic, Super Shadow, and Gemerl.
- Power Bestowal: Super Sonic passed his energy onto Shadow and Silver, enabling their own Super Forms.
- Space-Time Manipulation
- Restoration (Physical, Metaphysical, Temporal & Energy Restoration): The Chaos Emeralds were used by the Super Sonics to restore reality as a whole to its state prior to the Time Eater's havoc, undoing the damage across all of space-time. Super Sonic used the true power of the Chaos Emeralds to pacify Perfect Chaos from its fury and resentment it used to transform. After Elise felt his presence in the wind and his friends gathered the Chaos Emeralds, Sonic was resurrected by their power. Super Sonic purified Mother Wisp returning her to normal, after she was corrupted into a Nega-Wisp from having her energy drained by Eggman.
- Power Nullification: Eggman could do this with them
Resistances:
- Death Manipulation: Super Forms can withstand the Eyes of Solaris, which instantly kill whoever touches them.
- Disease Manipulation, Biological Manipulation, Transmutation, & Corruption (Type 1 - Physical Corruption): Chaos Emerald energy prevents infection from the Metal Virus. The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot.
- Cyber Corruption (Type 1 - Physical Corruption), Law Manipulation, Causality Manipulation, & Information Manipulation (Type 2, Fundamental 6-D - 2 Layers): When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright.
- Acausality (Types 1 & 4): Exists in a dimension outside of multiversal space-time, as its dimension was unaffected when it wiped out all of time and space on a multiversal scale, and even outside of White Space which is itself outside of time.
- Body Control: Detached its arm to strike both Sonics from above, and displayed the ability to do so with both arms at far range.
- Energy Projection: Harnessed a ball of energy that dispersed into smaller, quicker projectiles, has created large balls of energy, is capable of shooting smaller and thinner green lasers, and created clock-like constructs capable of repelling away Super Sonic.
- Breath Attack: Can fire a beam of energy from its mouth and can do so in quick succession.
- Teleportation: The Time Eater can teleport itself away from others.
- Forcefield Creation: Can create basic forcefields.
- Portal Creation: t's able to create portals and move them.
- BFR: Created portals which sucked in Sonic's friends, sending them to White Space, a realm that exists outside of time and beyond even the reach of Maginaryworld, a 5-D structure.
- Time Manipulation: Ranging from Time Travel, slowing down time, and destroying it. Able to send points in time to a white zone of non-existence.
- BFR: Created portals which sucked in Sonic's friends, sending them to White Space, a realm that exists outside of time and beyond even the reach of Maginaryworld, a 5-D structure.
- Sealing: Into White Space, which Tails described as floating in limbo without a body.
- Status Effect Inducement: Can stun foes with Restraint Trap.
- Space-Time Manipulation & Erasure: Can create bubbles of distorted time that can affect both Classic and Modern Super Sonic. Stated to have reduced all of space-time and reality to a white void once Eggman unleashed it. Eggman used the Time Eater's ability of erasing Space-Time to undo his past defeats.
- Information Manipulation: Information Type 2; Fundamental Information), Dream Manipulation, Soul Manipulation, & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. 6-D, 1 Layer): Dr. Eggman stated to have used the Time Eater's Existing Erasure powers to undo all of his previous defeats by erasing all of reality. Which would include Maginaryworld, a realm which houses dreams within Fourth Dimensional Space that contains all dreams from the multiverse a space which in itself is Illumina's dream, which would Include the Ancients' Dream of persisting their legacy withCyber Space. Cyber Space also houses the souls of the Ancients. It was noted that Sonic and Classic Sonic had to restore the flow of time to restore their friends, including Amy, Knuckles and Tails, who were unaffected by Void's presence and attacks)
- Void Manipulation: Its erasure of timelines leaves nothing but White Space in its wake)
- Causality Manipulation: Eggman planned on using it to undo all his past defeats.
- Dimensional Travel: Can travel to timelines that should not exist, such as the destroyed future of Crisis City.
Resistance to:
- Space-Time Erasure: Unaffected by a place of destabilized space-time and the erasure of it.
- Extreme Cold & Cosmic Radiation
- Dream Manipulation, Law Manipulation, Causality Manipulation, Soul Manipulation, Information Manipulation (Type 2: Fundamental), & Conceptual Manipulation(Conceptual Destruction; Type 1, Independent Universal Concept): Can survive attacks from both Modern and Classic Super Sonic at their maximum power, which have said effects
- Water Manipulation: Koopa Troopas can control and manipulate water to strengthen their attacks, and can create a trail of water behind them when they dash.
- Air Manipulation: Koopas have shown several times that by spinning fast enough, they can create miniature tornados.
- Limited Matter Manipulation: Koopas are somehow able to make a non-bouncy object like a golf ball extremely bouncy.
- Energy Manipulation: Koopa Troopas can imbue their strikes with energy or shoot out energy as projectiles.
- Possession: Koopa Troopas have shown that they can possess inanimate objects as one did to this ball.
- Status Effect Inducement: Dark Koopas can make an opponent dizzy by attacking them.
- Superhuman Physical Characteristics, Non-Physical Interaction: Can interact with Boo's.
- Toon Force and Elasticity: Can survive being flattened and is able to recover immediately.
- Underwater Breathing (Type 2), Self-Sustenance (Type 1), Magic, Creation, Transmutation, and Shapeshifting: Can create the necessary items to turn into other variants.
- Weapon Mastery: Shy Guys are skilled with a wide variety of tools and weapons, including spears, shuriken, maces, and more.
- Acrobatics: Woozy Guys can perform flips in the air.
- Electricity Manipulation: Via Lightning Spear and Thunder Shot.
- Fire Manipulation: Fly Guys can spit fireballs in Super Mario 64, also via Drain.
- Transmutation, Sound Manipulation: Can turn opponents into scarecrows with S'crow Bell, turn opponents into mushrooms with Spore Chimes, and take away their ability to speak with Doom Reverb and Elegy.
- Energy Projection: Via Willy Wisp.
- Sleep Inducement: Via Somnus Waltz
- Weapon Creation: Via Sword Rain
- Self-Perception Manipulation and Afterimage Creation: Zone Speed
- Hammerspace, Immersion: A Fly Guy was able to hide inside a painting of a Shy Guy
- Status Effect Inducement: Groove Guy's can make opponents dizzy.
- Surface Scaling: Can stay upside down on the conveyor belt in Black Bowser's Castle.
- Healing: Medi Guys can heal themselves, and Accordion Guys and Sombrero Guys can heal themselves or others by playing their instrument.
- Statistics Amplification: Sombrero Guys can increase their allies strength by 2.5x by playing their instrument.
- Status Effect Inducement: Groove Guys can make opponents dizzy by spinning.
- Summoning: Shy Guys have shown the ability to summon other Shy Guys to them. Shy Guys can also summon other enemies like Goombas and Bullet Bills.
- Air Manipulation: Fly Guys can create tornadoes by spinning fast enough.
- Ice Manipulation: Aside from masks that can shoot ice or snowballs, Snifits are able to cast the spell Blizzard.
- Sleep Inducement: Springers can use the move Somnus Waltz which causes the target to go to sleep. Shy Guys can use Lulla-Bye which accomplishes the same thing.
- Immersion: A Fly Guy was able to hide inside of a painting.
- Flight: Outside of additional equipment, Pharaoh Guys can levitate, and Snifaro can as well.
- Limited Invulnerability: Gold and Silver Shy Guys are immune to most weaker attacks.
- Power Nullification: Spy Guys can prevent an opponent from using a specific attack after attacking them. Snifits, Spookums, and Apprentices are able to use Gunk Ball which prevents the target from using special moves.
- Resurrection: Pharaoh Guys can resurrect after being defeated, though will be permanently defeated by fire attacks.
- Empathic Manipulation: Splashing paint on an opponent can forcefully change their emotion.
- Broadway Force: Orange paint can force a target to dance.
- Poison Manipulation: Purple paint can inflict poison onto an opponent.
- Regeneration: Splashing paint can bring back someone's organs and even their soul.
- Life Manipulation: Paint is life, and removing paint removes someone's life energy.
- Mind Manipulation and Memory Manipulation: Paint makes up the mind, and removing it can cause someone to lose their memories.
- Spatial Manipulation: Paint makes up all empty space, and removing it makes space as if it were solid.
- Soul Manipulation: Paint makes up souls, so removing paint would logically remove someone's soul.
- Purification: Maraca Guys can play maracas to cure their allies of any status effect, which in the game include clipped, dizzy, crumpled, soggy, sleep, blinded, and poisoned.
- Crystal Manipulation: Spookums are able to use the move Crystal which creates several crystals to drop on the opponent.
- Extreme Cold and Cosmic Radiation, Fire Manipulation: Pyro Guys are constantly on fire and show no signs of pain though this may just be their physiology. Can survive after being submerged in lava.
- Fear Manipulation, Poison Manipulation, Sleep Manipulation, Mute: Bodyguard is resistant to these status effects.
- Regeneration (Low-Godly) and Immortality (Types 3 and 7): Boos do not "die" in a normal sense, instead being sent to an extradimensional plane when beat, and it's implied they can come back anytime.
- Invisibility: Boos can turn themselves invisible and other objects and characters invisible. It is stated that they flick in and out of the visible realm, confusing opponents.
- Intangibility: Boos are intangible and incorporeal, and can go even more intangible in order to avoid attacks from characters that can hit intangible beings. They are also able to turn other things or characters intangible.
- Teleportation: Boos can teleport themselves and others.
- Sound Manipulation and Fear Inducement: Boos can use the move Scream, an unblockable attack that inflicts the target with fear, which cuts their attack and defense in half.
- Status Effect Inducement: By scaring their target, Boos can make an opponent dizzy, confused, or paralyzed.
- Supernatural Willpower and Life Manipulation: They can bring a wilted flower back to life with their willpower.
- Electricity Manipulation: Boos can use the moves Lightning Orb and Bolt, both of which are electricity-based.
- Duplication: Boos can duplicate themselves into copies.
- Illusion Creation: Boos can create illusions to disguise themselves as other things.
- Energy Manipulation: Boos can fire energy blasts as projectiles.
- Durability Negation: Boo attacks can deal piercing damage, which ignores defense.
- Fusionism: Boos can fuse together to become bigger and stronger.
- Power Nullification: Boos can steal Command Blocks, which prevent Mario and Luigi from using certain abilities.
- Empowerment: Boos get stronger when in company with other Boos.
- Weapon Creation: Boos can create bombs from the sky.
- Fire Manipulation: Boos can create walls of fire.
- Immortality (Types 3 and 7): Was able to still talk after being "killed" and it is stated that it's not possible to kill a ghost.
- Intangibility: Boos are naturally intangible (I mean their Ghost makes sense) and King Boo can go a step further, becoming intangible to beings that hit him normally.
- Invisibility: King Boo can turn invisible.
- Technology Manipulation: He was able to reach into the Pixelator and grab Luigi as he was being teleported.
- Duplication: King Boo can split himself into two, three, or up to five identical copies.
- Teleportation: King Boo has teleported many times, usually leaving a blue light or a small cloud of mist behind.
- Fire Manipulation and Homing Attack: King Boo can create fireballs, including homing ones, and his crown creates fireballs too.
- Telekinesis: He can use his crown to move around objects and people.
- Power Bestowal: He can create Spirit Orbs, forcing anything they attach to to turn invisible and intangible.
- Energy Manipulation: He can create a large ball of energy which will explodes.
- Regeneration (Low-Godly): Can regenerate from just his crown, and should have the same regeneration as regular Boos.
- Forcefield Creation: Created a barrier around an arena that prevented Luigi from moving past it.
- Weather Manipulation: Can create an entire storm in seconds.
- Electricity Manipulation: With his crown, can summon bolts of lightning from the sky and shoot electricity blasts.
- Portal Creation and Dimensional Travel: King Boo can create a portal to the Paranormal Dimension.
- Darkness Manipulation: Caused a room to become so dark that Luigi's flashlight did nothing.
- Sand Manipulation: King Boo used lightning to create sand.
- Size Manipulation: King Boo can change his size and can increase the size of other objects, growing a painting to encompassing an entire mansion.
- Summoning: Has shown on many times to be able to summon Boos.
- Sealing: Keep sealing others in paintings.
- Pocket Reality Manipulation: Made a pocket dimension to fight Luigi in.
- BFR: King Boo can suck enimes into another dimension, or teleport them away to an unknown place.
- Weapon Creation: Can summon a bunch of bombs at once.
- Air Manipulation: With inhale.
- Rage Power: Becomes more powerful as he gets angry.
- Shockwave Creation: Can create shockwaves by pounding the ground.
- Afterimage Creation: Can create afterimages by moving.
- Reality Warping: Is able to easily warp the entire mansion to his liking.
- Mind Manipulation and Corruption: His gem is able to passively control the minds of all of the ghosts nearby.
- Resistance to Sealing: Even at 0 HP, he was able to escape the Poltergust 5000.
- Superhuman Physical Characteristics
- Vehicular Mastery: Can expertly drive and pilot a multitude of karts and bikes. Can skillfully navigate across many different environments such as numerous Rainbow Roads. He is skilled enough to actively fend off other races while maneuvering around obstacles. Can perform mid-air acrobatic tricks while driving. Can race competently against a number of equally skilled racers such as Mario.
- Self-Perception Manipulation and Afterimage Creation: With Zone Speed, Kamek can slow his perception of time to the point everything is slowed to a crawl.
- Acausality: Can interact with his past self.
- Self-Sustenance: (Type 1) Shown to be unaffected by the vacuum of space.
- Magic: Similarly to regular Magikoopas, can shoot magic blasts that come in the form of shapes. Kamek can also use a variety of other magic projectiles. Kamek Can spread his magic across entire rooms.
- Creation: Kamek can use his magic to create various enemies such as Bullet Bills, Banzai Bills, Big Amps, Goombas, Boos, spike balls, Super Mushrooms, an army of Dry Bones, his broomstick, Spinies, an enlarged broomstick, Thwomps, magic blocks, and Bob-omb's. Kamek can also create large airships. Cast a spell that flooded the Mushroom Kingdom with orbs.
- Transmutation: His magic blasts can turn blocks in his room into enemies, stars, and Donut Blocks. Can replace the player's inventory with Halfway Dice Blocks. Can transform Bad Luck Spaces into Extra Bad Luck Spaces. Can turn foes into vases with powerful suction or turn their carpets into Toadies.
- Transformation: Can change his appearance to disguise himself as Princess Peach.
- Flight: Kamek can freely fly around with his broom. Kamek can also levitate off the ground.
- Weather Manipulation: Created a storm over Yoshi's island, created a dark storm around Princess Peach’s Castle.
- Teleportation: Frequently teleports in battle. Kamek can also teleport others and objects.
- Statistics Amplification, Statistics Reduction, and Size Manipulation: Caused numerous bosses across the series to grow in both size and power and he can also apply this effect to himself. Green Kamek can raise the POW, DEF or SPEED stats of Kamek or the other clones. Kamek can also shrink opponents.
- Toon Force and Elasticity: Quickly recovered after being ground pounded by Baby Bowser. Can quickly recover after being flattened in Mario Kart and Mario Party.
- Mind Manipulation and Curse Manipulation: Cursed Yoshi's Island, mind controlling the bulk of its inhabitants and making them serve him and Bowser.
- Telekinesis: Capable of telekinetically moving several bookcases to impede the players path.
- Life Manipulation: With his magic Kamek brought to life Roger the Potted Ghost and several books.
- Electricity Manipulation, Explosion Manipulation and Ice Manipulation: Can cast elemental attacks such as Bolt, Blast, and Solidify.
- Fire Manipulation: Via Flame Wall. Kamek can also cause large and small fires with magic blasts.
- Likely Water Manipulation: Is likely the source of the water that flooded Wendy O. Koopa's room.
- Sealing: Trapped Koopa Krag inside one of his library books. Accidentally sealed some members of the Koopa Troop upon spreading Orbs across the Mushroom Kingdom.
- Possibly Resurrection: Has repetitively returned after exploding and being reduced to nothing.
- Metal Manipulation: Can trap opponents in multiple chains preventing them from moving.
- Minor Time Manipulation: Can change the time from day to night.
- Duplication: Can create many duplicates of himself.
- Cloth Manipulation: Changed the color of his duplicates' robes.
- Healing: Can fully heal Mario's party. Can create mushrooms which can accidentally heal foes. White Kamek can heal allies.
- Power Nullification: Can disable the Mario Bro's command blocks preventing Mario & Luigi from using their respective moves.
- Portal Creation: Can create pairs of colored portals that link to each other.
- Forcefield Creation: Can create large magical forcefield's, created a magical forcefield around his papercraft.
- Dimensional Storage: Can create a magic treasure box that has an infinite amount of coins.
- Shuffle: Via magic can shuffle everyone items
- Homing Attack and Explosion Manipulation: With the Spiny Shell, which targets those in "first" and homes in on them. The Red Shell can also home in on targets.
- Explosion Manipulation: With the Bob-omb.
- Sound Manipulation: With the Super Horn.
- Speed Amplification: With the Dash Mushroom, which can greatly amplify Kamek's speed, and the Golden Dash Mushroom, which is a more potent variant of the Dash Mushroom. He can also transform into a Bullet Bill, which is of comparable speed, if not faster, to the Golden Dash Mushroom.
- Electricity Manipulation, Size Manipulation, and Statistics Reduction: With Lightning, which can strike an opponent to shrink them, greatly reducing their speed.
- Status Effect Inducement:With the Blooper, which can squirt ink on an opponent to blind them.
- Fire Manipulation: With the Fire Flower.
- Limited Enhanced Statistics Amplification: With the Super Star.
- Size Manipulation: With the Mega Mushroom.
- Forcefield Creation: With the Heart, which protects its user from up to two attacks before dissipating. The Bubble also acts as a protective barrier.
- Flight and Speed Amplification: The Bubble envelops its user, allowing them to float and grant them an increase in speed.
- Fire Manipulation: Can spit multiple fireballs at once.
- Duplication: She can duplicate herself into a bunch clones. She is also can disguise enemies like Goombas as clones of herself.
- Transmutation: She turned the King of Water Land into a kappa or a Dino Rhino.
- Size Manipulation: All the Koopalings are able to make a spell that grew Bowser to a massive size.
- Status Effect Inducement: Her Captain Command, Mystery Box, will give either a beneficial status effect to her team or a negative one to her enemies.
- Possible Regeneration (Mid-High): Likely survived after being exploded into nothing visible, could visual effect tho.
- Fire Manipulation: He can breathe fireballs and make fireballs with his wand.
- Transmutation: He transformed the King of Sky Land into a duck or an albatoss.
- Tunneling: He can tunnel underground and pop up anywhere else, even if it's not connected to the ground.
- Surface Scaling: Roy can climb on walls and ceilings.
- Attack Reflection: By spinning in his shell he can reflect projectiles.
- Paralysis Inducement: With a ground pound Roy can stun all opponents that are on the ground.
- Size Manipulation: All the Koopalings are able to make a spell that grew Bowser to a massive size.
- Shockwave Creation: Can create shockwaves with a ground pound.
- Splashing Paint: Roy's Bullet Bill Blaster can be loaded with different paint that can splash onto the opponent.
- Empathic Manipulation: Splashing paint on an opponent can forcefully change their emotion.
- Broadway Force: Orange paint can force a target to dance.
- Poison Manipulation: Purple paint can inflict poison onto an opponent.
- Regeneration: Splashing paint can bring back someone's organs and even their soul.
- Possible Regeneration (Mid-High): Likely survived after being exploded into nothing visible, could be a visual effect tho.
- Fire Manipulation: He can spit fireballs, and his wand can create fireballs as well.
- Attack Reflection: He can use his tennis racket to deflect his own fireballs back at the opponent.
- Size Manipulation: All the Koopalings are able to make a spell that grew Bowser to a massive size.
- Poison Manipulation and Status Effect Inducement: Jumping on Larry will cause the opponent to get poisoned or burned.
- Transmutation: Turned the King of Grass Land into a dog or a cobrat.
- Water Manipulation: Possibly the responsible for the water geysers seen in his boss fight.
- Rage Power: Gets stronger when he gets angry.
- Smoke Manipulation: Redirects the smoke from the train engine to hit Mario.
- Possible Regeneration (Mid-High): Likely survived after being exploded into nothing visible, could be a visual effect tho.
- Resistance to Fire Manipulation and Extreme Heat: Survives being submerged in lava.
- Fire Manipulation: Ludwig is able to breathe fireballs and can shoot fireballs from his wand.
- Homing Attack: His magic is able to home in on an opponent.
- Levitation: Ludwig can levitate in the air.
- Duplication: Ludwig can duplicate himself into multiple clones.
- Social Influencing: With Negotiate, can convince an enemy force to join his side.
- Attack Negation: With Stop and Drop, can prevent someone from attacking.
- Size Manipulation: All the Koopalings are able to make a spell that grew Bowser to a massive size.
- Transmutation: Transformed the King of Pipe Land into a Piranha Plant or Yoshi.
- Shapeshifting/Disguising: Was able to successfully disguise himself as Beef.
- Statistics Amplification, Size Manipulation, Damage Nullification, and Healing: Via Battle Cards.
- Absorption/Resistance to Water Manipulation: With Water Balm, can absorb water damage.
- Possible Regeneration (Mid-High): Likely survived after being exploded into nothing visible.
- Fourth Wall Awareness, Weapon Mastery, Vehicular Mastery, Acrobatics, Non-Physical Interaction, Toon Force and Elasticity: Can survive being flattened and is able to recover immediately), Emits sonar waves, Can shrink opponents, Breathing heat-seeking fire, Skilled in machines and technology.
- Healing: Shown here.
- Existence Erasure: Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents.
- Hacking: Bowser Jr. is able to hack the emails sent to Beep-O, who can receive messages from its future self and was made by a girl whose inventions could solve the energy crisis during Mario + Rabbids Kingdom Battle.
- Accelerated Development: He previously used up all of his power to beat Roy, even pushing past his limit, but could battle evenly with Bowser hundreds of times in a row), Teleportation, BFR, Spatial Manipulation (Can warp Mario to different locations.
- Adhesive Manipulation, Power Mimicry: Shadow Mario is able to do every physical thing Mario can; Fury Shadows are basically copies of Luigi),
- Matter Manipulation, Poison Manipulation, and Disease Manipulation: Throughout the events of Sunshine, the paint could morph the ground it was on, get rid of entire pieces of land, or make entire buildings disappear completely and reappear from nothing, as well as being consistently stated to be a pollutant and toxic and having inflicted fevers to the Chain Chomplets
- Summoning: Of Bullet Bills and his Clown Car, and a lot of these enemies.
- Supernatural Willpower: Has a strong spirit that can resist mind control gas.
- Sense Manipulation: With a spell that takes away sight.
- Statistics Amplification: With this spell.
- Paralysis Inducement: Can induce paralysis.
- Gravity Manipulation: His jumps aren't affected by strong gravity.
- Electricity Manipulation: Can take lightning.
- Mind Manipulation: One with a strong spirit can resist gas from Fawful which controls your mind, and Captain Goomba who performed the aforementioned resistance feat noted Bowser Jr to have a strong spirit.
- Statistics Reduction, Paralysis Inducement, Poison Manipulation: Can protect himself from these statuses.
- Matter Manipulation, Disease Manipulation, Adhesive Manipulation, Sealing, BFR, Corruption, and Durability Negation: Can be seen standing in his graffiti with no issues, which has shown all of these effects; doesn't get corrupted by Fury Bowser's passive corruption of the world.
1 Force March | Force one player to move 1 space on the next turn. | |
6 Force March | Force one player to move 6 spaces on the next turn. | |
Barrier Amber | For 5 turns, creates a barrier so other players can't pass you. | |
Battle Ruby | Changes the ring and event spaces into battle spaces for 4 turns. | |
Blockite | Protects you from the effects of the other players' Forcejewels. | |
Carbuncle | A fairy who loves to eat Forcejewels. (And has a huge appetite). | |
Chamelionite | Transforms into a random Forcejewel, and uses its power immediately. | |
Curse Opal | Annoy another player--spin the roulette to see who your victim will be. | |
Deletite | Spin the roulette to destroy one player's Forcejewels. | |
Duplichaos | Transforms itself into a different Forcejewel. | |
Fivealive | You can move 5 spaces for 5 turns, but you can't use a Forcejewel. | |
Foolmoon | Spin the roulette to swap your high card for another player's low card. | |
Geasdain | Spin the roulette to choose one player to move 6 spaces for 3 turns. | |
Hi-Speederald | Use 3 cards for movement or battle. | |
Hypnotite | Spin the card roulette and throw away all cards with the same value. | |
Lose Quartz | Changes the battle, event, and plus ring spaces into minus ring spaces for 4 turns. | |
Low Moonstone | Lessens the power of the Precioustone, and weakens the monsters. | |
Magnifire | Increase one player's area on the roulette. | |
Maharajite | Use the roulette to swap your low card for another player's high card. | |
Max-Speederald | Use 5 cards for movement or battle. | |
Medium | Teleports all players to the space you're on. | |
Packlite | Prevents all players from reaching the Precioustone for 3 turns. | |
Preciousite | Spin a card, and if you roll a 1, you'll jump straight to the Precioustone. | |
Reducite | Reduce one player's area on the roulette. | |
Ringidium | Changes the battle, event and minus ring spaces into plus ring spaces for 4 turns. | |
Shield Quartz | For 4 turns, no one else can use a Forcejewel. | |
Shuffire | Shuffle and redistribute everyone's Forcejewels. | |
Sonic-Speederald | Move 30 spaces in a random direction. | |
Speederald | Use 2 cards for movement or battle. | |
Stopnite | Block off a space for 3 turns so the other players can't pass. | |
Swap Jewel | The roulette will decide the player you will switch places with. | |
Teleport Ruby | The roulette will decide who you will be teleported near to. | |
Thief's Eye | Spin the roulette to choose a player to steal a Forcejewel from. | |
Transfire | Spin the roulette to see who will be teleported to a random space. | |
Turbo-Speederald | Use 4 cards for movement or battle. | |
Warp Crystal | Randomly teleport to a different space. | |
Warponite | All players will be teleported to a random space. | |
Wastone | Spin the roulette to force one player to use a Forcejewel on their next turn. |
Invention | Effect |
---|---|
1 | The player will lose all of their Rings. |
2 | The player's cards are shown to the others for 2 turns. |
3 | Using a roulette, the player must decide who to swap places with. It has no effect if the chosen player is on the same space. |
4 | Dr. Eggman will move the player to a random space. |
5 | For the next five turns, the player gets the 1 card for each battle they participate in. |
6 | The player receives a Carbuncle Forcejewel. |
7 | Dr. Eggman uses the Geasdain Forcejewel on the player, forcing them to move six spaces for the next three turns. |
8 | The player's cards, Rings, and Precioustones are hidden from everyone for three turns. |
9 | Dr. Eggman spawns a monster on the board. Anyone who runs into it will be forced to battle it. |
10 | Dr. Eggman changes the "1" cards to "4" cards. |
11 | The player must move one space for the next five turns. |
12 | The player has Eggman cards for the next three turns. |
13 | All Spaces on the board are hidden for five turns. |
14 | All four players receive the Swap Jewel. |
15 | The player who drew the Eggman card will have Minus Ring Spaces for the next four turns. |
16 | The player must rest for one turn. |
- Superhuman Physical Characteristics: As a metallic duplicate of Sonic the Hedgehog, it retains a similar level of physical prowess to match him even as a Scrapnik.
- Acrobatics: Displayed agile movements in close spaces, likely having comparable agility to Sonic himself.
- Bodily Weaponry : Has a claw built-in as a hand.
- Inorganic Physiology (Type 2)
- Self-Sustenance: (Types 1, 2 and 3) As a machine, Mecha Sonic doesn't require sustenance.
- Combat Skills
- Vehicular Mastery: Mecha Sonic is capable of piloting Eggman's mechas with ease.
- Stealth Mastery: Mecha Sonic was able to sneak up and pick off Tails, Sigma and a group of Eggrobo Scrapniks without being detected.
- Surface Scaling: Can run along walls.
- Spin Dash (Standard)
- Aura
- Flight (True Flight)
- Invulnerability
- Energy Projection: Can generate energy spheres and rings from his chest.
- Corruption (Type 1 & Type 2, Physical/Non-Physical Corruption. 1 layer. Cyber Energy physically enters the body of those it comes into contact with, such as the energy guarding the Cyber Cages that held Sonic's friends. Tails stated that he was becoming more corrupted with every interaction with Cyber Space, with Amy and Knuckles also suffering from the corruption without interacting with Cyber Energy directly, as The End began corrupting everything on the island once it became free. Even Sonic, who resisted Dark Gaia's corruption solely by his strength of will, had ultimately become corrupted by it.
- Sensation Manipulation: Eventually caused Sonic to lose his sense of touch entirely, being unable to feel his body.
- Memory Manipulation: Those afflicted by Cyber Corruption eventually causes them to forget their own name.
- Paralysis Inducement: The progression of Cyber Corruption in one's body makes it harder to move over time.
- Forced Intangibility: Digitization limits how much one can interact with the world around them, something Tails described as being the same energy manifesting as mutations within Sonic that resulted in Cyber Space's initial spatial anomaly.
- Power Nullification: Cyber Corruption nullifies access to certain abilities.
- Soul Manipulation: Cyberization holds the victim's soul prisoner.
- Immobilization: Becoming fully corrupted renders the victim completely unable to move.
- Interdimensional BFR: An individual being overcome with Cyber Corruption will result in them becoming stuck between realities.
- Summoning: Users can summon objects they're familiar with to help them, such as the Cyclone.
- Weapon Creation: Tails is able to construct and attack with an endless amount of wrenches.
- Power Bestowal: Greater exposure to Cyber Energy bestowed Sonic with the Cross Slash, Cyclone Kick, and Grand Slam techniques, with Sonic acknowledging that the infusion of Cyber Energy in his body gave him a boost.
Passive
- Cyber Corruption (Nature)
- Superhuman Physical Characteristics: Gave Super Sonic a more difficult time than every other Titan.
- Acausality (Type 4): Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fate.
- Non-Physical Interaction and Conceptual Manipulation (Type 1): Can interact with and harm entities such as The End.
- Bodily Weaponry (I & III): Its arms have sharp claws for hands. Is able to reveal extra parts of itself that fire lasers from its shoulders that act as angel wings.
- Invulnerability Negation: A mech made by the Ancients using the Chaos Emeralds, it's able to kill Super Sonic with certain attacks. Threw Sonic hard enough that it pierced through The End while it was invulnerable. Its sacrifice completely destroyed it.
- Weapon Mastery: Skilled at using a giant gun.
- Homing Attack: As seen here.
- Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept): The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time that additionally encompasses Maginaryworld and all the dreams contained within Fourth Dimensional Space (a space which in itself is Illumina's dream.
- Law Manipulation, Causality Manipulation, and Information Manipulation (Type 2, Fundamental. Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space, a realm stated by The End to be a separate reality and also referred to by Dr. Eggman as a digital dimension. Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were, an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality. Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time. This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage.
Mobility
- Flight (True Flight): Formed wings from the pillars which erupt from it. Flew to fight The End in space alongside the other Titans in the past, and did so again with Super Sonic.
- Dimensional Travel: After its seal was broken, was capable of traveling from Cyberspace to the real world.
Activated
- Body Control: Can extend its gun in its back.
- Danmaku, Energy Projection and Creation: Can create drones that can shoot a variety of energy balls against its opponents. Can emit lasers that act as angel wings and its gun can fire a stream of bullets.
- Energy Manipulation: Able to switch between Light and Dark shots when piloted by Sage.
- Sealing: Its original pilot sealed The End within itself. Afterwards the other Titans sealed it within Cyberspace, remaining trapped there until Sonic arrived.
Resistance to
- Technology Manipulation & Hacking: Sage was unable to control the Titans despite the best of her abilities. Only after The End was expelled from it she was able to pilot it.
- Law Manipulation, Causality Manipulation, Information Manipulation (Type 2, Fundamental.), Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept: Can Survive attacks from Super Sonic at his maximum power, which have said effects.
- Cyber Corruption & Information Manipulation (Type 2, Fundamental. 6-D - 2 Layers): When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright.
- Large Size: (Type 1)
- Passive Weather Manipulation, Mind Manipulation and Corruption (Type 2): The effects of Black Ooze worked on the whole Cat World. Each time Fury Bowser appears, creatures such as the Lake Lapcat cats are turned hostile, and the sky darkens and begins to storm heavily.
- Reactive Evolution and Accelerated Development: Bowser was at first affected by the purifying light of the lighthouses, but later on grew strong enough to where it did not affect him, and the Giga Bells were needed to defeat him, although he kept his Fury Bowser abilities even after being cleansed by the Giga Bells, and 3 Giga Bells are required to fully cleanse and defeat this new Giant Bowser.
- Passive Platform Creation and Creation: Fury Bowser's appearance causes certain platforms to appear and rise from the water as well as spawn floating golden islands that will appear in random places that all disappear when Fury Bowser sleeps, and create pillars to damage Mario and Plessie.
Black Ooze:
- Portal Creation and BFR: It sent Mario to the setting of Bowser's Fury which is a different world as it even has a different sun.
- Sealing: By spreading his black ooze around the lake, Bowser was able to seal away entire islands which rise up from the water upon the ooze being vanquished.
- Durability Negation: The Black Ooze can harm Mario while he is invincible. It is not a game mechanic as Mario dies instantly to lava with this same invincibility Power-Up.
- Adhesive Manipulation; Slows Giga Cat Mario and Giga Mario in general and lessens jumping ability.
Fury Shadows:
- Body Control
- Inorganic Physiology (Type 2)
- Flight (Restricted Flight. Through levitation)
- Resurrection
- Immortality (Types 4 and 8): The Fury Shadows made of black ooze will keep coming back from ooze, which Bowser can release just by moving around.
- Power Mimicry and Shapeshifting: Shown here to shapeshift into others, copying their abilities and movements.
Resistances:
- Purification (Type 2. 2 Layers): Grew strong enough to where the purifying light of the lighthouses did not affect him, thus requiring the power of individual Giga Bells. Despite later losing his Fury abilities from being cleansed by the Giga Bells, he managed to adapt again to their light; now requiring 3 Giga Bells to be defeated.
- Large Size (Type 1, shown to be this size) & Multilocation (Type 1, Incorporeal Presence): While in control of the Reverie, Eggman showed the capability to manifest in several locations simultaneously until he was defeated.
- Reality Warping: As Nightmare Eggman, he has complete control of the Reverie due to cutting off Ariem from her own power source.
- Conceptual Manipulation (Type 1, Alteration): By corrupting the power of Magination, Dr. Eggman twisted the substance that allows for dreams and harnessed it into "literal nightmare fuel".
- Additional Limbs: Has several extra arms he uses to attack.
- Portal Creation: Can easily open and attack through portals.
- Shockwave Generation: Slamming his fist to the ground produces shockwaves of purple energy.
- Energy Projection: Can shoot lasers from his fingertips.
- Body Control, Duplication, & Size Manipulation: Eggman can continuously extend the length of his arms, detach them, and create several more.
- Homing Attack: Smaller variations of his arms home in and detonate on impact.
In Donket Kong Country Returns, there's another world they travel to via banana.
In Rabbids Kingdom Battle, there's another world shown at the beginning of the game via the real world.
Sonic’s Universe: The main universe where the vast majority of the games take place.
Silver’s Future: A dystopian hell, and the alternate timeline from which Silver comes from.
Sol Dimension: The dimension where Blaze and Marine reside. Blaze is referred to as a princess from another dimension.
The World of the Arabian Nights: A world made up the stories of the Arabian Nights, while its hard to prove that all 1,001 Nights are their own separate universes, there exist a place within the Night Palace which transports you to a different space-time, so the Arabian Nights should at least consist of 2 universes.
The World of Camelot: A world inspired by Arthurian legends.
The Sequences of the Shadow the Hedgehog game: The many pathways to complete the Shadow the Hedgehog game which are saved by the game to view in the Library Option in Story Mode, there exist 326 in total.
Sleeping Egg Zone: A dream world created by Doctor Eggman.
Egg Reverie Zone: A dimension where time constantly shifts back and forth, even to point which don't exist.
Null Space: A dimension described as an endless void of nothingness.
Chaotic Inferno Zone: The homeworld of the Ifrit.
Cyber Space: A digital world created by the abstract feelings of the Ancients.
Cyberspace: Another digital world which appeared in Shadow the Hedgehog which relays information to and from Earth. There exists at least 2 Cyberspaces, the United Federation’s and the Eggman Empire's.
Aqua Planet Zone’s dimension: The dimension where Aqua Planet Zone resides.
Flicky Dimension: The parallel dimension where the Flickies reside.
Special Stage Universe (Sonic Chaos): The universe where the Special Stages take residence in Sonic Chaos, differing to the other Special Stages, are all stated to reside in a single universe.
Stardust Speedway’s Bad Future: The dystopian future of Stardust Speedway.
Sonic Riders’ Digital Dimension
- Shatterverse: The Shatterverse is a multiverse which was created by the good doctor playing Sonic into breaking the Paradox Prism there are stated to be a number of Shatterspaces (alternate realities birthed from the universe's split), but so far the only we know that exist are:
- New Yoke City: A dystopian world which is ruled with an iron fist by the Chaos Council
- No Place: A dimension which contain an endless expanse of ocean
- Bozcage Maze: A dimension containing a thick jungle
- The Grim: A dimension devoid of life and covered by a vast desert
- Ghost Hill: The ghostly and corrupted remains of the original Green Hill
Okay, let's just discuss what Maginaryworld is first. Maginaryworld is where Illumina, the Forcejewels and the Precioustone reside. It is a dream world created from the dreams of people in other dimensions through the power of the Precioustone, and contains parts of everyone's dreams. Maginaryworld was almost plunged into darkness by Void when he shattered the perfected Precioustone into pieces.
Dreams and reality coexist in Maginaryworld, everyone's dreams exist separately, with Illumina manifesting in each of the quartet's dreams. we can assume that there exist as many dream worlds as beings who are capable of dreaming, with the Maginaryworld being stated to be the source of all dreams across all dimensions.
Here I am talking about dreams again huh, anyway dreams are shown to have contain starry skies and nebulae and large celestial bodies. Visions of the past are considered as dreams. I personally don't get this next part however, one example as supporting evidence of dreams being universe level in size is, Chao in Space animation, in which a Chao dreaming of an interstellar battle in deep space.
In it we see numerous galaxies in the same manner that is shown in the dreams world located within the Maginaryworld. Wishes and Desires can become real in MaginaryWorld, like how Lumina states “Maginaryworld... The world where everyone's dreams come true... Precioustone... The crystalized essence of everyone's dreams... But... There are many different kinds of dreams. Ambition, Possession, Domination... These are dreams from the dark realm. Is that... Void?”
Any desire like The End's goal to "tear down the walls between dimension and consume all" have a place in MaginaryWorld.
Then we have the Dreamscape worlds where dreams can come true once a person is put to sleep by the Reverie. The Reverie artifact can make dream worlds become real, albeit only once a millennium, while Maginary is not directly mentioned it's still connected since Maginary is the source of all dreams, and more so, Ariem does state she has creators who enforces rules on her, likely referencing Illumina, who is the only other confirmed dreamweaver in the series, and Illumina possesses Void’s energy within itself; a being who is required for dreams to exist. The realm also has its own flow of time.
To wrap this section up, there is a 4th dimensional space where all dreams are stored and also are Illumina's dream. It's also referred to as an "infinite 4-dimensional space".
Other stuff:
There's a possibility of Sonic multiverse containing at the very least 2 septillion universes, and there might be more.
The otherworld comedy story, advertisements mentioned how the final battle takes place in an "infinite super other-dimensional space".
Null Space is confirmed to be infinite size and an endless void.
- Consistently remained as one of if not Gamings greatest Big Bad Boss
- Has battled the Mario Bro's and his allies for years
- Ruling like a boss and is a pretty good leader all things considered
- Runs Nintendo
- A good Dad
- Jack Black
- Won the DB Discord
- Beat Wolverine
- One by one he and Koopa Kid would have destroyed The Dream Worlds, endangering the of the Dream Depot
- Fought Giant Dreamy Luigi who fought The Zookeeper who could destroy a barrier formed by Th Dream Stone (collection of power of dream), and fought Robo-Drilldigger who is the stone's spirit
- Used Power Stars to create the Paint World, which is described as comparable to "the real world" and said to envelop all of reality. Shifting Star Land is said to have infinite underworlds and Tik Tin Clock is bottomless
- Scales to Mario who fought King Olly who could fold the frabic of reality, and spin Luigi fast enough to hurt Zookeeper, and alongside Luigi lifted and kicked Larry's castle(2.791 megatons of TNT)
- Scales to Cackletta who created eight black holes (548.96–711.03 ronnatons of TNT) and absorbed the waves of the universe and use it's power to "do anything"
- Grand Star could power up his reactor, which could create a galaxy, and its malfunction made a blast which could mess with the fabric of the universe
- Overpowered the Dark Star which could plunge the world into darkness, which was even described as a cosmic pickle (I'm hungry)
- At the rate he was going he would have destroyed all dreams, which possibly has an infinite amount (possibly infinite)
- Mario, Luigi, and Peach traveled all of the Overthere Stair, which meant traveling through never-ending layers of clouds (Possibly infinite)
- Rosalina piloted her observatory to the center of the universe and reacted while piloting (132.09 quadrillion–1.59 quintillion c)
- The Millennium Star flew from the center of the universe all the way to Earth (16.97 trillion–73.32 quadrillion c, possibly 203 trillion–880 quadrillion c)
- So long Gay Bowser!
- He loves himself some lava's and black holes including one that was sucking (stop it) planets (277.5 quettatons of TNT)
- Sent to the moon (H
ey do you think he survived Eggman's Piss)
- Also one of if not the greatest Gaming Big Bad Boss
- Eventually succeeded in creating Eggman Land
- Has battled Sonic for years and still won't give up
- Took over 99% of the world in Forces
- Somehow escaped WhiteSpace
- Became Dad of girl
- Jim Carrey
- I’ve come to make an announcement; Shadow the Hedgehog’s a bitch ass mother fucker. He pissed on my fucking wife. That’s right, he took his hedgehog fuckin' quilly dick out and he pissed on my fucking wife, and he said his dick was THIS BIG. And I said “that’s disgusting!” So I’m making a callout post on my twitter dot com; "Shadow the Hedgehog, you got a small dick, it’s the size of this walnut except WAY smaller." And guess what, here’s what my dong looks like: PFFFFFFFFGJT. That’s right baby. All point, no quills, no pillows, look at that it looks like two balls and a bong. He fucked my wife so guess what, I’m gonna FUCK THE EARTH. THATS RIGHT THIS IS WHAT YOU GET, MY SUPER LAZER PISS. Except I’m not gonna piss on the earth, I’m gonna go higher. I’m pissing on the MOOOOOON! How do you like that, OBAMA? I PISSED ON THE MOON, YOU IDIOT! You have twenty-three hours before the piss d r o p l e t s hit the fucking earth, now get out of my fucking sight before I piss on you too! (682.92 zettatons - 1.53 yottatons of TNT)
- Egg Salamander had the power to make Eggmanland transcend dimensions
- Egg Wizard drained the power Sol Emeralds, the presence of which in conjunction with the Chaos Emeralds was causing Blaze's universe to merge with Sonic's and ultimately would've caused both universes to collapse.
- Split the world with the seven Chaos Emeralds and gave Solaris his power, and Solaris was stated that it would consume all existing timelines and annihilate the meaning of time itself, turning everything into nothing, and was stated to be destroying all of space-time.
- The Paradox Prism shattered the space-time continuum, forming a series of alternate realties, also creating and plunging Sonic into the Shatterverse, which has been described as a "completely new multiverse"
- Time Eater destroyed space-time on a scale encompassing all of reality and "all of space-time", destroys Classic Sonic's universe, and his battle with Sonic's extended across different dimensions
- The End is stated to be Sonic's greatest adversaries, infinite in comparison, and wanted to consume all
- Sonic beat Alf Layla who was gonna rewrite reality and the world of The Arabian Nights, and recreated the Nights reality with a gesture of his hand
- Lightman Eggman has comparable power to Super Sonic, and created alternate worlds with his Phantom Ruby, the Egg Field, would have brought to reality Eggman's desired world as "truth" if it hadn't been destroyed Sonic.
- After being juiced on Prism energy, Sonic ran so fast that he high fived himself (Infinite)
- Super Sonic and Dark Oak flew interstellar distances (104,315,128.86c)
- Time Eater warping attacks ignore the laws of time and space, the time holes reach to different points in time, when the arms reach Sonic, they're in different points in time, and both Sonic's are quick enough to react to them (Immeasurable)
- Solaris light could reach across the universe, and all other branching timelines (77 quadrillion c, could be more)
- Lightman fought Sonic in a "belligerent battle of speed" and moved at a comparable speed to him.
- lol
- Egg Wizard sustains only minor damage by having its attacks reflected back at it, and can tank Burning Blaze's fireballs with little issue
Heya, y’all, ishi_yuki here! This is a little document that will act as basically a list of my opinions on the debate of Bowser VS Eggman due to the Discord Death Battle that’s currently happening at the time I’m writing this (5/19/2024). While it’s tricky and both have several and fair chances of edging a victory, I firmly believe that the genius scientist should win this fight, and throughout the doc, I’ll be explaining why.
Before starting: Keep in mind that this is all my opinions and all that I’ve researched for it. If I miss something out or understand something wrong, feel free to disagree or talk with me. After all, both Bowser and Eggman are fairly tricky characters with huge arsenals. Keep also in mind that this doc won’t literally put all of their stuff here, only the important topics necessary for the fight. I will be also considering both at EQUAL STATS here, because while I do believe in Eggman having better stats, Mario and Sonic stats are something that goes back and forth and is argued by many. Because it makes things easier to the debate, they will be considered similar in stats, and I’ll only analyze the other factors.
Quick Stuff
To start, there are a few things worth talking about both in general, especially their forms. It’s a bit tricky to say what we consider for both, but we basically agreed in the Discord Death Battle chat to allow everything they can have as long as it’s somewhat canon. So stuff like Fury and Dreamy Bowser, Nightmare Eggman and Lightman Eggman, Time Stones, Star Rod, these kinda stuff. On that note, we know that the whole Mario = Paper Mario is extremely debatable, but to make things fair game, I am also considering stuff from these games for Bowser. One last thing for Eggy is Sonic Chronicles, which isn’t used for most of the peeps because of it not being canon due to the whole Ken Penders situation, but it’s also argued to be fine to use, since it was a game intended to expand lore in canon. Due to this, anything that is Chronicles related, feel free to ignore it if you don’t use it.
The first thing I’d like to talk about, just to quickly exclude this from the debate, is the tertiary factors. Eggman is smarter, no doubt, but when we get to their battle experiences, I think they should be around equal. Bowser is an extraordinary combatant, with many impressive techniques that he can dish and punch on his own without needing help, not to mention the fact that he’s a war general. But the thing is, a lot of these things are stuff that Eggman can match. Eggman is also a brilliant war general that could deal with Sonic’s resistances for over 6 months during the events of Forces, not to mention even better stuff during IDW. Eggman is also constantly adapting and fighting many skilled martial artists like Sonic and Knuckles for a long time, and Sonic especially, since Orbot calculated the exact amount of times that Eggman has lost to Sonic, and it was over two hundred thousand! It could be many more if Eggman has won some of these,or it the fights didn’t end with a winner. While Bowser should have a better H2H combat, I do think their experience should be not that far from equal. They have also fought many similar cosmic threats and skilled characters, so why not. While I could argue that Bowser has been kinda easily manipulated before, and that Eggman could manipulate Bowser, I find it fair to say this wouldn’t be an issue in the first place, and Bowser has learned from his mistakes, so I’ll not try to lean into that.
Part 0.5: WITH THIS TREASURE I SUMMON
For this, I’ll quickly address much similar stuff they can both do, and that is the ability to replicate, create and summon their armies over and over again. If they lose members of their armies, they have several ways of bringing them back. Phantom Ruby can create several clones of characters like Shadow, Metal Sonic and Zavok, and even Dark Gaia, Perfect Chaos, and the Space Colony ARK. Eggman has a machine that clones with a single zap. At the same time, Bowser can summon towers that can summon copies of Mario characters. Both also have very similar forms (Dreamy Bowser and Nightmare Bowser) which can be used to create even more minions. I’d say they both share similar ways of replenishing, and their abilities to rewind time with stuff like Retry Clocks and Time Stones, it’ll keep going and going. So, imo, it isn’t a reliable advantage for either.
Part 1: Showtime, or is it really?
To start it off, I’d like to bring some of the stuff that’s argued to be effective on Eggman if used that Bowser has. The king of the Koopas has useful abilities and items that could be an issue or not, so I am listing some of the toys that I recall are the most important and present arguments if Eggman can deal with it or not.
Transmutation: Right off the bat, we have Bowser’s ability of transmuting things. He turned most of the Toads in the Mushroom Kingdom into stone blocks, bricks, and plants, turned a Koopa Troopa into a frog, was converting all the beings inside the castles paintings into subservient monsters, and turned all the Egglings living in Eggland into apples. Additionally, Kamek, who’s part of Bowser’s army, can also transmute stuff to similar degrees. Though, for Eggman, I wouldn’t say it would be a massive issue to him. In games like Sonic Jump for example, Eggman himself and his machine could resist the effects of Sonic’s Ring Time, which transmutes enemies into Rings. Additionally, in Sonic Heroes, his machine is also not affected by the Chaotix Recital, an ability that also turns enemies into Rings. From that point, it’s argued that the other machines that Eggman did wouldn’t resist the effects of transmutation because they never displayed resistances to it, however, I find that argument not that good. Eggman has resisted transmutation himself, and so did his Eggmobile and his superior machine from Heroes. It’s unlikely that all other Eggman machines wouldn’t also be normally resistant to it, since they’re made by Eggman himself, and some of them are much superior to the machine presented in Heroes. In any other case, there’s also the Time Stones in game, which could potentially restaur Eggman’s arsenal of mechs that get affected by transmutation. Speaking of the Time Stones, though, this opens to talk about another one of Bowser’s methods of catching a victory…
Item Stealing: Bowser has access to impressive items such as the Plunder Chest, Fly Guy Ticket, Swap Card, and a few others. All of them are capable of stealing or swapping items, which would be incredibly useful for Bowser, considering a lot of what Eggman can do would be out of the game like Chaos Emeralds, Time Stones and the Phantom Ruby. He can also suck them up. Useful, for sure, but I do think an argument can be made for Eggman here. He has tractor beams, Metal Sonic can also steal items, and because of Eggman’s access to E-102 Gamma, he can have access to the Forcejewels, which can do things like swapping or even destroying other Forcejewels. It is important to say that both the items from Mario Party and items from Sonic Shuffle (the Forcejewels) are very similar in how they operate, therefore, there’s a way you could assume that the Forcejewels could fairly counter Bowser’s own ways of stealing items. Bowser’s inhale wouldn’t be too much of a problem to deal with considering how many ways Eggman could deal with it.
Retry Clocks: Bowser has access to Retry Clocks that can rewind time when he is defeated. Those can be useful to keep Bowser in battle even after he dies about 19 times, but the Time Eater would be a complete neg to this, given whole space-time erasure effects if it were to be used. The Time Stones could be a good comparison as well, but I’ll explain that later.
Time Travel: Bowser has seemingly the ability to just… warp time and space to go into the past. Considering he would even use that mid battle to try and catch a win.. so can Eggman. With both the Time Eater and the Phantom Ruby. So nothing really major, I’d say. Chaos Control could time travel Eggman too, but that’d require two people with two emeralds, and I don’t believe the Solaris Project would be useful since it is a huge machine placed on a specific location.
Kamek: Unironically, a massive problem to Eggman. It’s potentially the most devastating card that Bowser could pull, and it could completely mess up a lot of Eggman’s advantages for a certain reason. First, Kamek’s abilities to shuffle items could be a massive issue to Eggman, and the fact that he can do it at a single swipe is advantageous. Kamek can also spawn even more minions for Bowser, and it can disable powers too. Against all of these, what can Eggman do to even get rid of this? Well, there’s a few, I’d say. His cloning machine could make a Kamek of his own, so they can do the same things as Bowser’s, and characters like Metal Sonic could also benefit from Kamek’s powers because he could just take them all for himself. Sage could be a good informer of how dangerous Kamek can be, and then Eggman could quickly try to get rid of him, and he could with stuff like Time Eater, that I will talk more about. Additionally, Eggman could create power nullification stuff with a Chaos Emerald in hand before (translation here), and Sage can also power null with Cyber Corruption.
Boos: Boos can be pretty useful in combat. Because of their intangibility, they can begin doing useful things for Bowser, notably intangible, make allies intangible, phase through walls, make pocket dimensions, throw you into said pocket dimensions, make illusions, possess inanimate objects, seal people in paintings, etc. Well, Eggman has a lot of ways to counter BFR/pocket dimension creation with his own equipment, and additionally, he just… escaped White Space in Sonic Generations without any type of equipment. Sealing is more complicated, but characters like Sage can do something similar (will explain later). But outside of that, we can only consider stuff like Super forms being able to break seals, since they can resist effects of Cyber Corruption normally, so maybe Eggman has a way to deal with that, but unsure. Boo's intangibility is the most complicated one, but to be entirely honest, I don’t see why Eggman shouldn’t have a way around it. Eggman’s machinery like E-123 Omega can interact and harm spirit characters like Pumpkin Ghosts, and Metal Sonic can also harm and interact with Mimic Ghost. And I believe top tier mechs have AoE necessary to get rid of them as soon as possible.
Wonder Flower: Perhaps Bowser’s best way of catching a win is the Wonder Flower. With this, he can easily reality warp things around him and let him fuse with other stuff like his own castle. Not to mention, Bowser could create a massive area of effect with it, which expanded to an entire universe area of effect. We could argue it took him a considerable amount of time in order for him to do that, but to be fair, a lot of the same stuff you can argue with Lightman Eggman as well, so I’m considering because why not. For all of these, I’d really like to say it's a fair advantage for Bowser. Considering a lot of Eggman’s low tier minions of their army can be easily transformed into Rings by Sonic himself, it’s no doubt that the Wonder Flower would easily be capable of doing similar. However, mid tier mechs to more powerful mechs wouldn’t have an issue as I already argued why transmutation shouldn’t be an issue for them, and as such, I think Eggman can deal with that with no much difficulty. But, for the merging with mechs stuff, it’s a bit trickier on what Eggman could do to resist such thing, as resisting transmutation alone shouldn’t be enough, but for cases like this, there’s nothing stopping Sage herself to take over Eggman’s mechs again, and completely mess with Bowser. Sage’s hacking are so great it worked on Titans, which Eggman himself described the ancient technology as something much more complex than anything he has ever done. Even if you don’t go with that, more arguments will be presented later.
Part 2: The Empire Strikes Back (ha get it)
With all of the yap said about what Bowser can do and if I believe Eggman has one way or another that he could deal with, it’s time to talk if Eggman can do all the impressive stuff I swore in Part 1. After all, I have to argue a win! So, in this section, I’ll just try to name every good advantage that I can think in order to argue a victory for the Eggman Empire!
Metal Virus
The Metal Virus is an insane workaround Bowser’s kit. It can turn Bowser’s army against him due to how powerful the virus is, that was capable of infecting characters who were already resistant to transmutation, including Sonic himself. Sure, he has ways around it, but the infection of the Metal Virus would still be significant considering how fast it can spread around. One thing that I see going around is that the Virus was so potent that eventually Eggman could not take control of it anymore. However, this is false. The reason why he lost control of the virus was because Sonic interrupted and destroyed his machine.
So as long as he has it, all things could go under control, as he could hide it far away from the battlefield. To be entirely honest, you can debate if Eggman would even rely on something like that in the first place, but I’m considering it for the sake of the debate.
Metal Sonic
Metal Sonic. It’s honestly a very good advantage considering how threatening he can get. Assuming we get the Chaos Emeralds involved, Super Neo Metal Sonic would be too much of a danger since he would not only have invulnerability, but also an insane strength that could compete with Bowser’s most insane powerhouses. If you do wanna bring Metal Overlord, he could be even more dangerous, but at the same time, we don’t know how much damage he could do to Eggman in the process considering he would be drawing huge amounts of equipment to transform, but however, nothing implies he could do to Bowser’s stuff if he even brings that to the table, so sure why not. Metal Overlord was so powerful not even Super Sonic’s normal attacks could hurt him; only Trio blasts. Sure, but without Overlord, I don’t think we should discard the many things he could do to help Eggman. With techniques like Chroma Chamo, he could become invisible and intangible to infiltrate and just scan data to copy everyone’s powers and abilities. Chaos Control would also come in very handy, considering it can make him teleport throughout the battle and stop time, which was so effective it worked on Super Sonic, even though Sonic himself has resisted time stops before. Heck, Metal’s Chaos Control doesn’t even need an emerald to work, which is extremely broken. So, I believe that his advantage in the battlefield could be pretty useful, and considering he’s as smart as Eggman, that could make him plot pretty intelligent strategies.
Sage
(source)
Sage would be very dangerous and annoying for the King of the Koopas. Because Sage is an AI, any attempt of physically trying to get rid of her is useless, given she doesn’t really have a corporeal body (also proved here since Sage can phase through walls). She’s extremely intelligent and useful for analytical predictions and ways to get Eggman informed of how to instantly end the fight. Sage is made by a combination between Eggman's base coding and fully integrating into Cyber Space, where Cyber Space in question is an entire reality built of the memories, hopes, dreams and even the very essences of the Ancients. It is capable of endlessly expanding with the memories of others, with the amount of data stored within being stated by Eggman to defy quantification. Capable of running different calculations and simulations; she's able to run 1,700,050 simulations in an extremely short timeframe and had run millions of them to see the best way to keep Eggman alive. Sage oftentimes uses simulations to seek the outcome with the best possible chance of survival. As noted by Sonic, she is constantly deferring to odds and simulations while being quick to leap at a scenario that leads to victory. This, and having in mind that she can detect weaknesses is significant to make her get the ways to make direct ways to make Eggman win.
We now can get to ways of how Sage can offensively help Robotnik in combat, and there’s several. Because of her better hacking and control over complex and impressive technology, she could hack or disable anything tech related that Bowser has, and if Bowser himself takes control over anything Eggman has, she can just take it back. Another thing that is extremely dangerous for Bowser to deal with is the motherfucking Cyber Corruption. She’s naturally composed of it, and she also seems to spread an aura of Cyber Corruption around her, and can even expand it. She also has Cyber Cages which release Cyber Corruption and gets worse the longer an individual is inflicted with it. But what does it do? What makes Cyber Corruption so bad? Well, frankly, they do a lot of crazy bullshit. Soul immobilization, paralysis, power nullification, memory alteration, senses manipulation, a pretty damn good corruption, interdimensional BFR and especially information manipulation, which is a crazy form of hax. Affecting someone’s information is basically affecting their very being. Your body, your mind, your soul, your powers, your very existence, all of that exists as “information” or “data” about you. It could probably vary a bit depending on the series and what’s given to info but yeah. If one were to start fundamentally fucking with your information, they’d be fucking with your very existence down to the most fundamental levels. If someone were to say, corrupt your information, functionally your very body, mind, soul, essence, anything related to you that classifies as your information, would be so thoroughly warped and changed that you couldn’t even be classified as “you” anymore, the very fundamental things that make up you wouldn’t exist anymore, having been altered wholly. If your information were to get corrupted, assuming you even SURVIVE the process, you’d likely be changed into something so drastically different it’d be unlikely they’d even be the same thing, which could probably qualify as a win in of itself. Safe to say, this would be a MASSIVE issue over the entirety of Bowser’s army, considering a good majority could not resist, not even Bowser himself, but it could also be spread easily. Sage can also create barriers to protect Eggman, and was capable of protecting against The End himself, powerful enough to contend with Super Sonic 2.
I believe Sage would be pretty useful for these reasons. Because I am in a rush, you can check everything that Cyber Corruption can do here.
Time Stones
(Oleggator’s favorite thing ever, probably)
The Time Stones are a good advantage for Eggman in contrast to the Retry Clocks. They can manipulate time, and it would be very useful for Eggman to deal with damage to his stuff, and/or Bowser’s ways of keeping him at disadvantage. One useful thing from the Time Stones, though, is that Eggman doesn’t really need to activate them, as the Time Stones can manipulate time at will, as seen in manuals for Sonic CD.
Additionally, there’s some rough translations from DeepL from this page of the manual explaining a bit more about the Time Stones.
Lightman Eggman (and Egg Field) + Phantom Ruby
Eggman’s Super form??
Yup! He used it in a story of Otherworld comedy from the Sonic Channel. I personally see no issue in using a fully charged Egg Field considering I’m doing the same for the Wonder Flower, so let’s begin. First of all, the form is completely on par with Super Sonic, and Egg Field can create an infinite super-dimensional AoE with it, which should be way above Bowser’s with the Wonder Flower. He created these alternate worlds with his Phantom Ruby, which apply a lot of effects to the world itself and the individuals caught in the alteration of reality. Now, you may be thinking, shouldn’t Bowser resist anything done to his mind before he resisted Lucien? Well, not really. Bowser was more like possessed by Lucien, not mind controlled. His minions, though, were so loyal they resisted mind control cuz of that (wowie). Even if you argued that Bowser resisted though, the memory alternation was effective enough to work on Sonic, which already resisted mind control from Dark Gaia. So, with his AoE, it’s plausible to say that he would bug Bowser for a time until he can just release one of his way to catch a win.
Time Eater
Lastly, the Time Eater. Already addressing the big fish first, yes, he could use it. Even though he admitted only someone as genius as him could pilot alongside him, there are characters that are as smart as him to make the Time Eater work, like Sage and Metal Sonic, not to mention he could probably summon another Eggman to help. Even without that, it’s an important point on the story that Eggman used the Time Eater to fly to the past in the first place to get Classic Eggman, so it’s not like he can’t use it without an ally to help, I think it’s more plausible to say it only helps on the effects of his powers, as Eggman only showed to time travel using the Time Eater alone.
First off, it would shut off Bowser’s chances of going back in time because of Time Eater’s acausality. Time Eater exists in a dimension outside of multiversal space-time, as its dimension was unaffected when it wiped out all of time and space on a multiversal scale, and even outside of White Space which is itself outside of time. He can time travel, slow time and most notably, erase and manipulate time and space. He can create bubbles of distorted time that can affect both Classic and Modern Super Sonic, and is stated to have reduced all of space-time and reality to a white void once Eggman unleashed it multiple times (even in Tails’ YouTube channel!). Eggman used the Time Eater's ability of erasing Space-Time to undo his past defeats. This is a disaster for Bowser, as it would wipe literally everything he has due to the sheer potency of this. The space-time erasure is extremely effective, but does Bowser have ways around it?
Yes, actually, but it’s arguable. If you give him access to the Pure Hearts, he has a chance to survive the effects of the space-time erasure debatably. However… I don’t agree. In SPM we see Sammer’s Kingdom get sucked in and destroyed by the Void, which consumes/erases space and possibly time. One of the Pure Hearts is sucked into the Void and is in the process nullified, petrified and rendered powerless. The Pure Hearts being able to undo the erasure also required both proper setup, but also NOT being absorbed into the void yet. The characters are rushing and saying that if they don’t hurry, all will be lost. They’re aware that if the ritual isn’t done in time having the pure hearts won’t matter and everything will still be destroyed. After the initial setup of the ritual, it takes the power of pure love between Tippi and Bleck, and very very likely sacrificing one another’s lives in order to reverse the void and all the erasure. So not only do:
The Pure Hearts have to be not sucked by the Void yet;
a ritual has to be performed;
likely a sacrifice comes along with it.
I think it’s very unlikely all of that could be pulled off before the Time Eater just erases everything and kills everyone off. The circumstances with the pure hearts and void/chaos heart are very specific and not just a simple “I activate anti erasure attack!” It should be noted that the hearts specifically counteract the chaos heart. They don’t miraculously send out a wave of restoration that fixes everything, they’re just able to banish/seal the Chaos Heart which results in the Void being undone. I think, that while the pure hearts have the capability to seal away the chaos heart / void, they couldn’t just resist the effects of the Void if taking them head on, as we’ve seen the results of that with Sammer’s Kingdom, they’re nullified and rendered useless and need to be restored. I think if the time eater released a giant btfo wave and bowser / the hearts / everyone was hit by it, that’s it, it’s over, they’re erased and the hearts are petrified. There’s no real visual proof of the hearts combined being able to endure the effects of the erasure either, and if anything it’s heavily implied that they wouldn’t be able to, and we KNOW hearts are susceptible to their effects via Sammer’s kingdom, I don’t think it’s equatable to Time Eater fully.
So, yeah, Time Eater would be an instant win buttom.
Misc (AKA I don’t have time I need to rush this doc)
Something something other robots can pilot mechs and Eggman has a machine to reverse damage
Conclusion: That’s What I Am
Overall, I think those are my thoughts. I truly apologize if anything looks rushed or poorly explained, but I really needed to accelerate not only because I have a limited time, but things in real life also happening. But yeah, in my opinion, I think the Doctor’s wincons seem pretty valid. He’s more intelligent, equally skilled, can defend from potent and dangerous threats, can match some of the abilities, has ways to know when to instantly end the fight, can copy powers, can memory wipe, and can just simply erase everyone from time.
The winner is Doctor Eggman. At least, in my opinion lol XD lmao
thank u mav for the art, luv u!!!!!!!
(thanks to ishi_yuki for letting me use his blog as a verdict)
Random Splatoon 2 Fan
Hello and good day, distinct individuals. It is I, InklingMa-I mean Random Splatoon Fan, and it's a pleasure to be sharing my thoughts on the verdict for my most wanted matchup out there. Based on what's been included in this blog, I can definitely agree that Bowser should take this one. Let's get started with my piece on it, though.
Starting things off with strength and AP, this one's more or less a no-brainer. Eggman's best machinery is crazy powerful, no questions there, especially stuff like the Final Egg Blaster and Egg Wizard, but since we're using stuff like the Mario RPGs and Paper Mario (Which I do honestly think is valid), Bowser should definitely take the edge here. He has plenty of feats that support him being multiversal or potentially even multi+, like destroying the Dream Depot, scaling to the Bros being able to hurt Zeekeeper, Dreamy Bowser being Dreamy Bowser, and the Pure Hearts just being straight-up overkill. Eggman isn't too far behind thanks to stuff like the Egg Wizard and his Nightmare form, I'm still giving this to the Koopa King.
If you ask me, both are relatively even in speed. Both have arguments for being immeasurable, and while I personally find Bowser's arguments a little more convincing, I'm gonna be fair here and say they tie.
For abilities and weapons, this one's definitely a close one since, like with many Mario VS Sonic matchups, both have plenty of stuff they can use to counter each other. I'd probably give it to Bowser in terms of quality whereas Eggman takes it regarding quantity, so...yeah, another tie, I guess.
I'm undoubtedly giving hax to Bowser. He has so many items that grant him access to reality warping and such that's just on a different level from even Eggman's best stuff, allowing him to not only match Eggman's best hax, but counter it. Obviously, the Paradox Prism, Phantom Ruby, and Time Eater are invaluable assets for Eggman in this fight, but if I had to choose which stuff was better between those and the Dream Stone, Wonder Flower, and Pure Hearts, I'm going with the latter, no questions asked.
In terms of armies, I'm giving this one to Bowser too. They're even in terms of viable main players and big guns, but Bowser has a greater variety of troops, better firepower, and his army has shown to be significantly more loyal.
Eggman is unsurprisingly more intelligent, but Bowser is a far more skilled fighter to balance it out. It helps that Bowser fights on his own all the time whereas Eggman is more or less royally screwed once all his mechs are dealt with.
Overall, while Eggman is sure as hell not going down easy, Bowser's greater strength, hax, and army should be enough to take The Glitch down. So if you ask me, *ahem*
The winner is Bowser!
KingHero64
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